BARANIM = id,filename,start_phase,end_phase, AIonly
	id - id animace pouzite v properties BarAnim objektu
	filename - jmeno souboru "g\characters\anims\baranim\*.stg"
	start_phase - startovni pozice hrace 0 - stoj, 1-klek
	end_phase - startovni pozice hrace 0 - stoj, 1-klek
	AIonly - pouze pro AI v klidovem modu (male prekazky snadno preskocitelne standartnim skokem)
	

BARANIM= 1,up_1m_sk,0,1,0

BARANIM= 2,up_1m_sk,0,1,0

BARANIM= 3,default_fake,0,0,1			// prelezani06m

BARANIM= 4,default_fake,0,0,1			// prelezani08m

BARANIM= 5,default_fake,0,0,0			// vylezani12m

BARANIM= 6,default_fake,0,0,0			// vylezani14m

BARANIM= 7,up_1m_ss,0,0,0			// vylezani100m

BARANIM= 8,default_fake,0,0,1			// pres04m

BARANIM= 9,up_1m_ss,0,0,0			// up1mss

BARANIM= 10,across_1m_ss,0,0,0			// across1mss

BARANIM= 11,default_fake,0,0,0			// across0_8mss

BARANIM= 12,default_fake,1,1,0			// up1mkk

BARANIM= 13,default_fake,1,1,0			// up0_8mkk

BARANIM= 14,default_fake,0,0,0			// up0_8mss

BARANIM= 15,up0_5mss,0,0,1				// up0_5mss

BARANIM= 16,default_fake,1,1,0			// up0_5mkk

BARANIM= 17,across_0_5m_ss,0,0,1			//across0_5mss

BARANIM= 18,default_fake,0,0,0			// down1_4mss

BARANIM= 19,default_fake,0,0,0			// down1_6mss

BARANIM= 20,up0_5mss,1,1,1				// across0_5mkk

BARANIM= 21,default_fake,1,1,0			// across0_8mkk

BARANIM= 22,across_1m_kk,1,1,0			// across1mkk

BARANIM= 23,default_fake,0,0,0			// across1_4mss

BARANIM= 24,across_0_5m_ss,0,0,0		// jj_across0_5mss

BARANIM= 25,across_0_5m_kk,1,1,0		// jj_across0_5mkk

BARANIM= 26,across0_8mss,0,0,0		 	// jj_across0_8mss

BARANIM= 27,across0_8mkk,1,1,0			// jj_across0_8mkk

BARANIM= 28,across_1m_ss,0,0,0		 	// jj_across_1m_ss

BARANIM= 29,across_1m_kk,1,1,0			// jj_across_1m_kk

BARANIM= 30,up_1_6m_sk,0,1,0			// jj_up_1_6m_sk

BARANIM= 31,up0_5mss,0,0,0			// jj_up0_5mss

BARANIM= 32,up0_8mss,0,0,0			// jj_up0_8mss

BARANIM= 33,up_1m_ss,0,0,0			// jj_up_1m_ss



// end of file