// weap.txt for VC2
// list of changes from VC
//	w_item
//	w_slot - uprav vyznam
//	w_use - zrusit posledni param
//	w_ext - zrusit
//	w_eqp - zrusit
//	w_b_repeat - zrus full repeat
//	w_b_shot  - zrus [upforce] [upforcetime]
//	m_damage - zrus pruraz hodnotu
//	m_explode - zrusit
//	m_timelimit - zrusit
//	m_line - zrusit
//	m_spectype - zrusit
//	`w_aim_rotmult [stand] [crouch] [lie] - pridano
//	`w_aim_zoom [scene] [weapon] - pridano
//	`w_tracer zruseno
//	`m_trace pridano
//	`w_b_trace pridano

//`a_ammotype [ammotype_id] [ammo_name_nr] [max_ammo] [is in ammobox] [max magazines to drop from dead player]
//
//
//`w_new [id] [name_nr] [description_id]
// 				id 1-159
//

//`w_slot [slot_nr]			// nastav cislo slotu ve kterym muze byt
//`w_animgroup [anim group]		// jake zakladni 3pv animace se pouzivaji (A,B,C,D,E,F,G,....)
//`w_stamina [stamina ammount]	// mnozstvi staminy o ktere se snizi hracova stamina kdyz ma zbran v inventari

//`w_model [*.bes]
//`w_use [disable in water] [ no aim slowdown ] [no reload in middle]
//				[disable in water] -  0 - can use in water				
//						1 - cannot use in water
//				 [ no aim slowdown ] - 0 - normalni stav, pri AIM se prehrava animace chuze pri mireni
//				 		    1 - neprehrava se animace pohybu pri mireni ( treba nuz)
//				[no reload in middle] - zakaz reloadu zasobniku pred jeho vystrilenim
//`w_movespd [run mult] [sprint mult]	// nasobitel rychlosti pohybu hrace ve stoje kdyz ma tuto zbran

//`w_genspch [killed_msg_id] [see_first] [see_next] [is_grenadelike]
//			[killed_msg_id] - 0 is default, otherwise there is number for sniper, machinegunner,.... . When player using this weapon is killed, his killer	says generic speech depending on this settings
//					mgunner- 60
//					rpg- 61
//					sniper- 62
//			[see_first]  - 0 is default, otherwise there is number for sniper, machinegunner
//					mgunner- 64
//					rpg- 65
//					sniper- 66
//			[see_next] - 0 is default, otherwise there is number for sniper, machinegunner
//					mgunner- 68
//					rpg- 69
//					sniper- 70
//			[is_grenadelike] - variation "I killed him by grenade" is used when someone kills somebody with this weapon
//`w_ai_props [min distance] [max distance] [priority]
//			values for AI decision which weapon to use
//			max distance : 0 means unlimited
//			priority: higher number means better weapon, 0 means do not use it for shooting
				 		
//     
//`w_magazine [id] [ammotype_id] [size] [reload_time] id: 0,1
//`w_mag_reload [id] [time] [nr]
//			[id] - magazine id : 0 nebo 1
//			[time] - v kterym okamziku od zacatku reloadu
//			[ nr ] - pocet naboju, 0 znamena vsechny

//`w_aim_rotmult [stand] [crouch] [lie]
//	- cim se nasobi rychlost otaceni pri mireni, rozumne hodnoty (0,1>
//`w_aim_zoom [scene] [weapon]	


//`w_aimswing [stand_size] [stand_time] [crouch_size] [crouch_time] [lie_size] [lie_time] [full_swing_time]
//				[full_swing_time] - cas, od kdy se miridla hybou uplne
//`w_hud [ammo icon id] [magazine icon id] [render aim cross] [ammo in magazines]
//				[ammo icon id] 	- icon id, first icon is 0, -1 means do not display
//				[magazine icon id] 	- icon id, first icon is 0,  -1 means do not display
//				[render aim cross] - 0 - do not render cross ( snipers, knifes)
//				default settings is 1 0 1 1

//`w_obstacle [obstacle_size]		- size for colliding with obsatacles, default is 0.7

//`w_reload_signal [max distance] [time in anim]
//				- [max distance] max vzdalenost, do ktery nepritel slysi reload zbrane
//				- [time in anim] - cas od zmacknuti Reload kdy signal nastane ( nastavit na prvni hlasitejsi zvuk )
//`w_bayonet [set time] [remove time]  [3pv show time] [3pv hide time]


//`w_flashrot [angle in degrees]
//				[angle in degrees] - uhel, po jehoz nasobku se zablesk nahodne otaci
//					- default je 1, m16 je napr.120
//					- pokud se zada 0, zablesk se neotaci


//`w_mp [disable drop] [disable select] [disable speceqp]



//
//Batch
//
//`w_b_new [contfire] [description id]	contfire:  0 - pro dalsi batch je potreba znova stisknout strelbu
//				description id : id of text describeing this batch (used when switching batches)
//`w_b_heardist [m]	[agressive] [danger]	m : vzdalenost v metrech na jakou je slyset vystrel (pro AI)
//					agressive: 0 - do not switch player's group ai to agresive mode, 1 - switch it
//					danger: 0 - do not cause player's group to stop and aim, 1 - cause it
//`w_b_repeat [batchs per sec]
//`w_b_trace [probability]		pravdepodobnost ze se vykresli trasirka v procentech - 100 je vzdy, 0 nikdy, 50 pul na pul
//`w_b_camshock [shock_x] [shock_y] [shock_z] [shock_rnd_x] [shock_rnd_y] [shock_rnd_z] [time in] [time out]
//`w_b_camshock_aim [shock_x] [shock_y] [shock_z] [shock_rnd_x] [shock_rnd_y] [shock_rnd_z] [time in] [time out]
//				cukani s kamerou pri vystrelu

//`w_b_snd [snd_id]			sound player when batch is shot
//				pouziva AI, pokud je dal nez 15m ( cca, na high detail ) od kamery
// new: w_b_snd [ indoor snd_id ] [ outdoor snd_id ] [ outdoor - large snd_id ]


//`w_b_magazine [id] [ammos per batch]
//`w_b_3pvanimonmove [1]		make 3pv shoot animation while moving too
//`w_b_accur_run [max] [min]
//`w_b_accur_walk [max] [min]
//`w_b_accur_stand [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_crouch [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_lie [max] [min] [absolutmax] [time_from_max_to_absolutmax]

//`w_b_accur_aimmove [max] [min]
//`w_b_accur_aimstand [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_aimcrouch [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_aimlie [max] [min] [absolutmax] [time_from_max_to_absolutmax]


//`w_b_accur_firechng [deg]	deg: pridavek odchylky po kazdem vystrelu
//`w_b_accur_timechng [deg]	deg: o kolik stupnu se zpresni muska za 1 sekundu
//
//`w_b_shot [phase] [missile_id] [spread]
//					phase: <0,1) - kdy tato strela vystreli v prubehu batche
//					spread: nahodna odchylka strely nezavisla na w_b_accur

// STARE, pouze pro informaci, ZACATEK
//`w_b_shot_force_move [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
//`w_b_shot_force_stand [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
//`w_b_shot_force_crouch [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
//`w_b_shot_force_lie [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
// STARE, pouze pro informaci, KONEC

//`w_b_shot_force2_move [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//`w_b_shot_force2_move_aim [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//`w_b_shot_force2_stand [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//`w_b_shot_force2_stand_aim [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//`w_b_shot_force2_crouch [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//`w_b_shot_force2_crouch_aim [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//`w_b_shot_force2_prone_aim [min x+] [max x+] [min x-] [max x-] [direction_rnd x] [min y+] [max y+] [min y-] [max y-] [direction_rnd y] [time]
//	- nastavovani klepani zbrane
//	- [min x+] [max x+] - x nahodnost pokud se hybeme do plusu
//	- [min x-] [max x-] - x nahodnost pokud se hybeme do minusu
//	- [direction_rnd x] - nahodnost kterym smerem se budeme hybat
//			- 0 - do minusu
//			- 100 - do plusu
//			- mezitim je nahodnost - 70 znamena 70% do plusu a 30% do minusu
//	- to same je i pro Y smer
//	- X+ je doprava, Y+ je dolu
//	- [time] - cas od vystrelu za ktery se hracovi pohled zmeni o zmenu vypocitanou podle techto definic


//`w_b_shot_snd [snd_id]			sound played when this shot shooting
// new: w_b_shot_snd [ indoor snd_id ] [ outdoor snd_id ] [ outdoor - large snd_id ]

//`w_b_shot_light [r] [g] [b] [radius] [radius_rnd] [const_param] [const_rnd]  [linear_param] [linear_rnd] [time] [time_rnd]
			// r,g,b - interval 0-255


//`w_b_ai_use [min_dist] [max_dist] [first_aim_time] [shoot_time] [pause_time] [shootings_nr]
//			min_dist - minimalni vzdalenost na jakou strilet, kdyz min_dist i max_dist je 0 - verze pro kryci palbu
//				- kdyz min_dist i max_dist je 0 - verze pro kryci palbu
//				- kdyz min_dist i max_dist je <0 - verze pro totalni utok
//			max_dist - maximalni vzdalenost na jakou strilet
//			first_aim_time - jak dlouho mirit pred prvni strelbou
//			shoot_time - jak dlouho trva jedna strelba
//			pause_time - cas mezi dvema strelbama
//			shootings_nr - pocet streleb v jednom strileni (vykouknuti)


//Missile
//
//`m_new [id]
//`m_damage [hp] [dist_mult] [hp: damage v HP]
//					dist_mult: kolik damage ma strela po 10m (%)
//`m_piercing [min_value] [max_value]		pruraznost skrz materialy, pri narazu do materialu se od energie strely odecte hodnota materialu, pokud se vysledek vetsi nez nula strela leti dal
//`m_fly [range] [speed]			range: dostrel, po teto vzdalenosti strela zmizi
//					speed: pocatecni rychlost, 0 pro instantni strely
//`m_dropext [type]				- type of drop effect (scales are defined in materials)
//`m_trace [trace type]			trace type is defined in ini\trace.ini
 
//`m_group group_id			for missile collision in dependance on material
//`m_moment [energie_marok] [energie_mrtvy_hrac]
					// hybnost strely - jak hodne pohne s Marok objektem pri zasahu nebo se zabitym hracem

// OBSOLETE KEYWORDS

//`m_model [*.bes]			object, has sence for non instance missiles


//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------



`a_ammotype 1 2118 126 1 4	// 5.56 x 45mm -m16, commando, m16/xm
`a_ammotype 2 2120 8 1 4        // 40mm Grenade -m79, xm					
`a_ammotype 3 2110 120 1 4	// 7.62 x 39mm -ak47, sks, vz58(chicom)
`a_ammotype 4 2111 30 1 2	// 7.62 x 51mm NATO -m40
`a_ammotype 5 2101 40 1 2	// 9 x 18mm PM -stechkin, makarov
`a_ammotype 6 2103 142 1 2	// 7.62 x 25mm TT -ppsh41
`a_ammotype 7  2100 120 1 3	// .45 ACP -thompson
`a_ammotype 8  2104 24 1 3	// .357 Magnum -s&w27
`a_ammotype 9  2122 25 1 1	// .12 Gauge -Rem870, baikal, trombone
`a_ammotype 10 2106 30 1 2	// .30-06 M2 -win70
`a_ammotype 11 2113 30 1 2	// 7.62 x 54mm R -dragunov, mosin
`a_ammotype 12 2111 300 1 2	// 7.62 x 51mm NATO -m60
`a_ammotype 13 2110 300  1 2	// 7.62 x 39mm -dektarev
`a_ammotype 14 2123 1000 1 1	// 12.7 x 99mm -M2c50
`a_ammotype 15 2100 21 1 2	// .45 ACP -m1911
`a_ammotype 16 2106 105 1 4  	// xxx - -----------------------M1/M2
`a_ammotype 17 2105 120 1 3	// 7.92 x 33mm -stg44
`a_ammotype 18 2102 24 1 2	// 9 x 19mm Parabellum -s&w39, mauser
`a_ammotype 19 2086 4 0 2	// Grenade - do not change id (19)
`a_ammotype_isweap 19 59
`a_ammotype 21 0 0 0 1		// knife
`a_ammotype 22 2095 1 0 1	// Medkit - do not change id (22)
`a_ammotype_isweap 22 60
`a_ammotype 23 2096 1 0 1	// Ammo supply kit - do not change id (23)
`a_ammotype_isweap 23 61
`a_ammotype 26 0 120 1 4
`a_ammotype 27 2113 141 1 2	// 7.62 x 54mm R -DP2, vz59
`a_ammotype 28 2113 120 1 4	// 7.62 x 54mm R -svt40(s)
`a_ammotype 29 2111 140 1 4 	// 7.62 x 51mm NATO -m14(s), l1a1
`a_ammotype 30 2102 128 1 3	// 9 x 19mm Parabellum -sten, sterling, carl
`a_ammotype 31 2107 5 1 2  	// 40mm Warhead - do not change id (31) -rpg7
`a_ammotype 32 2115 100 1 3   	// 7.65 x 17mm Browning -skorpion
`a_ammotype 33 2121 1 0 1	// 66mm Rocket - do not change id (33) -M72
`a_ammotype_isweap 33 43
`a_ammotype 34 2081 3 0 1	// Claymore - do not change id (34)
`a_ammotype_isweap 34 63	
`a_ammotype 35 2080 3 0 1	// B-trap - do not change id (35)
`a_ammotype 36 2085 4 0 0	// C4  - do not change id (36)
`a_ammotype 37 2088 3 0 1	// Smoke Grenade - do not change id (37)
`a_ammotype_isweap 37 64
`a_ammotype 38 2084 4 0 2	// VCGrenade - do not change id (38)
`a_ammotype_isweap 38 70
`a_ammotype 39 2102 120 1 3     // 9 x 19mm Parabellum -mac10, mat49
`a_ammotype 40 2120 11  1 3     // 40mm grenade ----------------m79
`a_ammotype 41 2088 3 0 1	// RED Smoke Grenade - do not change id (41)
`a_ammotype_isweap 41 80
`a_ammotype 42 2088 3 0 1	// GREEN Smoke Grenade - do not change id (42)
`a_ammotype_isweap 42 81
`a_ammotype 43 2088 3 0 1	// PURPLE Smoke Grenade - do not change id (43)
`a_ammotype_isweap 43 82
`a_ammotype 44 2088 3 0 1	// YELLOW Smoke Grenade - do not change id (44)
`a_ammotype_isweap 44 83
`a_ammotype 45 2106 140 1 4	// .30-06 M2 -bar
`a_ammotype 46 2108 28 1 3	// 7.62 x 38mm R Nagant -nagant
`a_ammotype 47 2078 20 0 1	// Thowing Blade

//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------





//-------------------------------------------------------------------------------------
//M16 
//-------------------------------------------------------------------------------------
`w_new 			1 2031 2231
`w_animgroup		F
`w_slot 		3
`w_stamina		37
`w_model 		M16
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 1 18 2.84
`w_mag_reload 		0 1.91 0
`w_aimswing		1.8   1.35  1.1  1.47 0.7  1.63 6.11
`w_reload_signal 	10 0.5
`w_flashrot		120
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.42  0.42  0.42
`w_aim_zoom		1.6  2.0
`w_noaim_zoom		1.25
`w_obstacle		0.75
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		50 1 1
`w_b_repeat 		11.7
`w_b_magazine 		0 1
`w_b_trace		33
`w_b_camshock 		0 0 0 0 0 0 0 0
`w_b_camshock_aim           0 0 0 0 0 0 0 0



`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 1
`w_b_ai_use 		10 20  0.1 0.3 0.2 4
`w_b_ai_use 		10 20  0.1 0.5 0.0 1
`w_b_ai_use 		20 100 0.1 0.1 0.3 3
`w_b_ai_use 		100 10800 0.1 0.3 0.0 1


`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3

`w_b_accur_firechng 	2.81
`w_b_accur_timechng 	3.05


`w_b_shot 		0 1 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4025 4125 4225
`w_b_snd			4073 4074 4074



`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

`w_b_new_bayonet
`w_b_repeat 	2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
  
`w_b_shot_snd 10241 0 0




//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		50 1 1
`w_b_repeat 		11.7
`w_b_magazine 		0 1
`w_b_trace		100
`w_b_camshock 		0 3.2  0   0.4   2.1 -0.7  0.01    0.1
`w_b_camshock_aim 	0 1.8    0   0.27   2   0.1  0.01  0.1


`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3


`w_b_accur_firechng 	2.85
`w_b_accur_timechng 	4.35


`w_b_shot 		0 1 0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3

`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3

`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2

`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2



`w_b_shot_snd		4025 4125 4225
`w_b_snd			4074 4074 4074


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0







//-------------------------------------------------------------------------------------
// AK47
//-------------------------------------------------------------------------------------
`w_new 			2 2030 2230
`w_animgroup		A
`w_slot 		3
`w_stamina		46
`w_model 		AK47
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 3 30 2.66
`w_mag_reload 		0  1.93  0
`w_aimswing		1.7   1.1    1.3  1.61     0.93  1.97  6.11

`w_reload_signal 	10    0.3
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.32
`w_obstacle		0.68
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		60  1  1
`w_b_repeat 		10
`w_b_magazine 		0      1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 4  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2

  
  
`w_b_shot_snd		4000	4100	4200
`w_b_snd		4054	4053	4053


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


`w_b_new_bayonet
`w_b_repeat 		2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
 

`w_b_shot_snd           10241 0 0


`w_b_new_butthit
`w_b_repeat 		2.5


`w_b_shot 		0.0 35 0
`w_b_shot 		0.3 33 0
`w_b_shot 		0.3 34 25
`w_b_shot 		0.3 34 25
 


//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60 1 1
`w_b_repeat	        10 
`w_b_magazine 		0  1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 4  0   0.25   3   0.1  0.01  0.1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0   67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.7  1.1  1.7   64    1.7 1.6 1.8 1.7   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4   64    0.4 0.5 0.4 0.31  34    0.3
`w_b_shot_force2_crouch 	 0.8  0.9  0.9   0.9  65    0.8 0.8  0.9  0.7   40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28 65    0.3 0.21 0.25 0.34  37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4000	4100	4200
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0
 
 
 
 
 
 
 
 
//-------------------------------------------------------------------------------------
// Skorpion
//-------------------------------------------------------------------------------------
`w_new 			3 2017 2217
`w_animgroup		K
`w_slot 		3
`w_stamina		20
`w_model 		Skorpion
`w_ai_props 		0 0 5
`w_use 			1 0 0
`w_magazine 		0 32 20 3.57
`w_mag_reload 	        0 1.28 0
`w_aimswing		1.2 1.6   0.72 2.1    0.43 2.35 2
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_obstacle		0.58
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		38 1 1
`w_b_repeat 		13
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 -3 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1  0.3  0.2  10
`w_b_ai_use 		-1  -1   0.1  3.0  0.0  10
 
`w_b_ai_use 		0   10   0.0  0.8  0.0  3
`w_b_ai_use 		10  20   0.2  0.3  0.2  4
`w_b_ai_use 		10  20   0.2  0.5  0.0  1
`w_b_ai_use 		20  30   0.2  0.5  0.0  3
`w_b_ai_use 		30  40   0.2  0.5  0.0  1
`w_b_ai_use 		40  50   0.3  0.3  0.1  5
`w_b_ai_use 		50  60   0.1  0.2  0.0  3
`w_b_ai_use 		60  70   0.2  0.8  0.0  4
`w_b_ai_use 		70  1000 0.3  0.1  0.5  3
`w_b_ai_use 		80  1000 0.3  0.2  0.0  1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.09
`w_b_accur_stand 	1.55  2.65    1   4
`w_b_accur_crouch 	0.85  2.09    1   3
`w_b_accur_lie 		0.71  1.45    1   2

`w_b_accur_aimmove 	1.15  2.42
`w_b_accur_aimstand 	0.88  1.76     1   4
`w_b_accur_aimcrouch 	0.42  1.07     1   3
`w_b_accur_aimlie 	0.29  0.79     1   3



`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.01


`w_b_shot		0 32 0


`w_b_shot_force2_move 		 1.8  1.9  1.9  1.7     53    1.9 1.8 1.9 1.9  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2



`w_b_shot_snd		4035 4135 4235
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		38 1 1
`w_b_repeat 		13
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 -3 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1  0.3  0.2  10
`w_b_ai_use 		-1  -1   0.1  3.0  0.0  10
 
`w_b_ai_use 		0   10   0.0  0.8  0.0  3
`w_b_ai_use 		10  20   0.2  0.3  0.2  4
`w_b_ai_use 		10  20   0.2  0.5  0.0  1
`w_b_ai_use 		20  30   0.2  0.5  0.0  3
`w_b_ai_use 		30  40   0.2  0.5  0.0  1
`w_b_ai_use 		40  50   0.3  0.3  0.1  5
`w_b_ai_use 		50  60   0.1  0.2  0.0  3
`w_b_ai_use 		60  70   0.2  0.8  0.0  4
`w_b_ai_use 		70  1000 0.3  0.1  0.5  3
`w_b_ai_use 		80  1000 0.3  0.2  0.0  1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.09
`w_b_accur_stand 	1.55  2.65    1   4
`w_b_accur_crouch 	0.85  2.09    1   3
`w_b_accur_lie 		0.71  1.45    1   2

`w_b_accur_aimmove 	1.15  2.42
`w_b_accur_aimstand 	0.88  1.76     1   4
`w_b_accur_aimcrouch 	0.42  1.07     1   3
`w_b_accur_aimlie 	0.29  0.79     1   3



`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.01


`w_b_shot		0 32 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2



`w_b_shot_snd		4035 4135 4235
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0 









//-------------------------------------------------------------------------------------
// Onto m48cannon
//-------------------------------------------------------------------------------------
`w_new 			4 2069 0
`w_animgroup		A
`w_slot 		3
`w_stamina		200
`w_model 		ontos_gun
`w_ai_props 		0 0 0
`w_use 			1 0 30
`w_magazine 		0 33 1 3.90

`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_hud			-1 9 0 0
`w_reload_signal 	8 0.3
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.9
`w_noaim_zoom		1.25
`w_reload_signal 	10 0.5
`w_genspch 		61 65 69 0





//-------------------------------------------------------------------------------------
// DP2
//-------------------------------------------------------------------------------------
`w_new 			5 2056 2256
`w_animgroup		D
`w_slot 		3
`w_stamina		100
`w_model 		dp2
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 27 47 4.90
`w_mag_reload 		0 3.20 0
`w_aimswing		1.32  1.12     0.97 1.23     0.53 1.54 2
`w_reload_signal 	10 0.5
`w_flashrot		72
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_obstacle		0.83
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		65 1 1
`w_b_repeat 		12.9
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use   0    0     0.1    0.3    0.2    10
`w_b_ai_use   -1   -1    0.1    3.0    0.0    10
`w_b_ai_use   0    10    0.1    2.0    0.0    6
`w_b_ai_use   10   20    0.1    4.0    1.0    13
`w_b_ai_use   20   30    0.2    5.0    1.0    10
`w_b_ai_use   30   50    0.3    0.5    0.0    8
`w_b_ai_use   50   1000  0.4    0.2    0.2    5
`w_b_ai_use   50   1000  0.5    0.7    0.5    5


`w_b_accur_run 		4.92  8.65
`w_b_accur_walk 	3.73  5.39
`w_b_accur_stand 	2.91  3.01    1   5
`w_b_accur_crouch 	1.82  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	3.57  5.89
`w_b_accur_aimstand  	2.36  3.57    1   4
`w_b_accur_aimcrouch 	0.93  1.41    1   3
`w_b_accur_aimlie 	0.75  1.38    1   3

`w_b_accur_firechng 	   2.51
`w_b_accur_timechng 	   3.02

`w_b_shot 			0 27 0


`w_b_shot_force2_move 		4   5   4   4   63    	4   5   4   4   40     	 0.5
`w_b_shot_force2_move_aim 	1.2 1.6 1.8 1.3 65      1.7 1.3 1.4 1.4 30 	 0.3

`w_b_shot_force2_stand		 2 3 3 2 64    		3 3 2 3 40               0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.3 67     0.8 1.2 1.1 1.2 30   	 0.3

`w_b_shot_force2_crouch 	 1 2 1 2 65            1 1 2 1  40               0.5
`w_b_shot_force2_crouch_aim 	 0.7 0.8 0.8 0.7 64    0.7 0.8 0.6 0.7 34        0.3

`w_b_shot_force2_prone_aim 	 0.5 0.4 0.5 0.5 65     0.6 0.7 0.6 0.6 37       0.2


`w_b_shot_snd		4012	4112	4212
`w_b_snd		0 0 0



`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// PPS-41
//-------------------------------------------------------------------------------------
`w_new 			6 2014 2214
`w_animgroup		D
`w_slot 		3
`w_stamina		55
`w_model 		PPS41
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine		0 6 71 3.98
`w_mag_reload 		0 2.94 0
`w_aimswing		1.71 1.15 1.34    1.82 0.97 2.11 5.2
`w_reload_signal 	10 0.5
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.32
`w_reload_signal 	10 0.5
`w_obstacle		0.71
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		40 1 1
`w_b_repeat 		14.7
`w_b_magazine 		0 1
`w_b_camshock 		0 -4  0   0.5   2.5   -0.8  0.01  0.1
`w_b_camshock_aim 	0 -2  0   0.15  0.75   0.1  0.01  0.1



`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 50  0.3 0.3 0.1 5
`w_b_ai_use 		50 60  0.1 0.2 0.0 3
`w_b_ai_use 		60 70  0.2 0.8 0.0 4
`w_b_ai_use 		70 80  0.3 0.1 0.5 3
`w_b_ai_use 		80 500 0.3 0.2 0.0 1



`w_b_accur_run 		3.13  4.16
`w_b_accur_walk 	2.36  3.42
`w_b_accur_stand 	1.72  2.91    1  5
`w_b_accur_crouch 	1.33  2.22   1  5
`w_b_accur_lie 		1.05  1.90   1  5

`w_b_accur_aimmove 	1.72  2.93
`w_b_accur_aimstand 	1.35  1.97   0  4
`w_b_accur_aimcrouch 	0.85  1.42   0  2
`w_b_accur_aimlie 	0.47  0.87   0  1

`w_b_accur_firechng 	3.11
`w_b_accur_timechng 	5.12


`w_b_shot		0 6 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3

`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3

`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2

`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4029	4129	4229
`w_b_snd			4059 4060 4060

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0




//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		40 1 1
`w_b_repeat 		14.7
`w_b_magazine 		0 1
`w_b_camshock 		0 -4  0   0.5   2.5   -0.8  0.01  0.1
`w_b_camshock_aim 	0 -2  0   0.15  0.75   0.1  0.01  0.1


`w_b_accur_run 		3.13  4.16
`w_b_accur_walk 	2.36  3.42
`w_b_accur_stand 	1.72  2.91   1  5
`w_b_accur_crouch 	1.33  2.22   1  5
`w_b_accur_lie 		1.05  1.90   1  5

`w_b_accur_aimmove 	1.71  2.87
`w_b_accur_aimstand 	1.53  2.16   0  4
`w_b_accur_aimcrouch 	0.96  1.46   0  2
`w_b_accur_aimlie 	0.51  1.01   0  1

`w_b_accur_firechng 	3.11
`w_b_accur_timechng 	5.12


`w_b_shot		0 6 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3

`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3

`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2

`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4029	4129	4229
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0






//-------------------------------------------------------------------------------------
// m1911
//-------------------------------------------------------------------------------------
`w_new 			7 2001 2201
`w_animgroup		B
`w_slot 		2
`w_stamina		11
`w_model 		m1911
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 15 7 2.63
`w_mag_reload 		0 2.26 0
`w_aimswing		0.83 1.34 0.52 1.56 0.31 2.11 4.12
`w_reload_signal 	5 0.3
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.2  1.0
`w_noaim_zoom		0.9
`w_reload_signal 	10 0.5
`w_movespd		1.2 1.1
`w_obstacle		0.5
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		25 1 1
`w_b_repeat 		8.12
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 7  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0  0    0.1   0.4  0.5  2
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  2
`w_b_ai_use 		10  20   0.2   0.4  0.5  3
`w_b_ai_use 		20  30   0.1   0.3  0.0  1
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.35   2.84
`w_b_accur_walk 	2.06   2.53
`w_b_accur_stand 	1.68   1.97     1   5
`w_b_accur_crouch 	1.20   1.71     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.53   2.51
`w_b_accur_aimstand 	1.23   1.91     1   4
`w_b_accur_aimcrouch 	0.79   1.51     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 	3.12
`w_b_accur_timechng 	3.41

`w_b_shot 		0 15 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1



`w_b_shot_snd		4016	4116	4216
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0




//-------------------------------------------------------------------------------------
// revolver 38
//-------------------------------------------------------------------------------------
`w_new 			10 2002 2202
`w_animgroup		B
`w_slot 		2
`w_stamina		10
`w_model 		Revolver
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 8 6 3.1
`w_mag_reload 		0 2.82 0
`w_aimswing		1.02 1.84     0.81 1.85    0.52 1.86 4.12
`w_reload_signal 	5 0.3
`w_reload_signal 	10 0.5
`w_aim_zoom		1.38  1.6
`w_noaim_zoom		1.0
`w_movespd		1.2 1.1
`w_obstacle		0.58
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		25 1 1
`w_b_repeat 		4.82
`w_b_magazine 		0 1


`w_b_ai_use  		0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.97 4.54
`w_b_accur_walk 	2.43 3.97
`w_b_accur_stand 	1.9  3.62   1   5
`w_b_accur_crouch 	1.2  3.2    1   5
`w_b_accur_lie 		1.0  3.0    1   4

`w_b_accur_aimmove 	1.95  2.35
`w_b_accur_aimstand 	0.72  0.92   1   4
`w_b_accur_aimcrouch 	0.48  0.73   1   3
`w_b_accur_aimlie 	0.35  0.62   1   3

`w_b_accur_firechng	4.2
`w_b_accur_timechng 	7.3

`w_b_shot 		0 8 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4031	4131	4231
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0



//-------------------------------------------------------------------------------------
// makarov
//-------------------------------------------------------------------------------------
`w_new 			9 2004 2204
`w_animgroup		B
`w_slot 		2
`w_stamina		10
`w_model 		Makarov
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 5 8 2.81
`w_mag_reload 		0 2.10 0
`w_aimswing		0.83 1.34    0.63 1.34    0.43 1.34 4.12
`w_reload_signal 	5 0.3
`w_aim_zoom		1.2  1.0
`w_noaim_zoom		0.8
`w_movespd		1.2 1.1
`w_obstacle		0.52
//--------------------------
`w_b_new 		0 2129
`w_b_heardist		25 1 1
`w_b_repeat 		6.93
`w_b_magazine 		0 1
`w_b_camshock 		0 5  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  		0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.57   3.04
`w_b_accur_walk 	2.11   2.63
`w_b_accur_stand 	1.51   2.03     1   5
`w_b_accur_crouch 	1.31   1.83     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.63   2.52
`w_b_accur_aimstand 	1.31   1.96     1   4
`w_b_accur_aimcrouch 	0.81   1.57     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 	2.38
`w_b_accur_timechng 	3.02

`w_b_shot 		0 5 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4024	4124	4224
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0




//-------------------------------------------------------------------------------------
// Mauser
//-------------------------------------------------------------------------------------
`w_new 			8 2009 2209 
`w_animgroup		B
`w_slot 		2
`w_stamina		12
`w_model 		mauser
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 18 10 2.66
`w_mag_reload 		0 2.26 0
`w_aimswing		0.73  1.04   0.63  1.04   0.53 1.08 4.12
`w_reload_signal 	5 0.3
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.2  1.0
`w_noaim_zoom		0.8
`w_movespd		1.2 1.1
`w_obstacle		0.52
//--------------------------
`w_b_new		0 2129
`w_b_heardist		25 1 1
`w_b_repeat		6.23
`w_b_magazine		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 7  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		 0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 			2.69   2.96
`w_b_accur_walk 		2.16   2.63
`w_b_accur_stand 		1.61   1.91     1   5
`w_b_accur_crouch 		1.25   1.78     1   5
`w_b_accur_lie 			1.03   1.58     1   4

`w_b_accur_aimmove 		1.73   2.31
`w_b_accur_aimstand 		1.33   1.82     1   4
`w_b_accur_aimcrouch 		0.82   1.31     1   3
`w_b_accur_aimlie 		0.66   1.01     1   3

`w_b_accur_firechng 		3.25
`w_b_accur_timechng 		3.72


`w_b_shot 			0 18 0


`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4026	4126	4226
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0



//-------------------------------------------------------------------------------------
// rem870
//-------------------------------------------------------------------------------------
`w_new 				11 2027 2227
`w_animgroup			D
`w_slot 			3
`w_stamina		        36
`w_model 			remington
`w_ai_props 			0 20  15
`w_use 				1 0 0
`w_magazine			0 9 7 5.40

`w_mag_reload 		0  1.28  1
`w_mag_reload 		0  2.24  1
`w_mag_reload 		0  3.13  1
`w_mag_reload 		0  3.98  1
`w_mag_reload 		0  4.86  1
`w_mag_reload 		0  5.76  1
`w_mag_reload 		0  6.64  1

`w_aimswing			1.21  1.23     1.01 1.53     0.62 2.13 3.02
`w_hud				5 5 1 0
`w_reload_signal 		10 0.5
`w_aim_rotmult			0.72  0.38  0.21
`w_aim_zoom			1.4  3.6
`w_noaim_zoom		        1.24
`w_obstacle			0.72
//--------------------------
`w_b_new 			0 2129
`w_b_heardist 			60 1 1
`w_b_repeat 			1.05
`w_b_magazine 			0 1
`w_b_camshock 			0 9  0   0.3   3.9 -0.9  0.02  0.1
`w_b_camshock_aim 		0 19 0   0.35   6   0.5  0.02  0.1


`w_b_ai_use  			0  0    0.1   0.3  0.5  10
`w_b_ai_use 			-1 -1    0.1   3.0  0.0  10

`w_b_ai_use	 		0   10   0.1   0.8  0.0  5
`w_b_ai_use 			10  20   0.1   0.3  0.5  4
`w_b_ai_use 			10  20   0.1   0.3  0.0  1
`w_b_ai_use			20  30   0.1   1.0  0.5  3
`w_b_ai_use			20  1000 0.1   1.3  0.0  1


`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5

`w_b_accur_aimmove     		2.0   2.73
`w_b_accur_aimstand     	1.4   2.53      0    4
`w_b_accur_aimcrouch  		1.2   2.33      0    2
`w_b_accur_aimlie         	1.5   2.33      1    2

`w_b_accur_firechng 		25
`w_b_accur_timechng 		15


`w_b_shot   			0   9   2
`w_b_shot_snd			4030	4130	4230 

`w_b_shot   			0   9   2 
`w_b_shot   			0   9   2 
`w_b_shot   			0   9   1 
`w_b_shot   			0   9   2 
`w_b_shot   			0   9   2 
`w_b_shot   			0   9   1
`w_b_shot   			0   9   2 



`w_b_shot_force2_move 		 4   3   3  3   11    	 4   4   4   4   50      0.31
`w_b_shot_force2_move_aim 	 2   3   2  2   11      2   2   2   3    52	 0.3
`w_b_shot_force2_stand		 3   4   3  3   11    	 3   4   3   3   51      0.25
`w_b_shot_force2_stand_aim 	 2   2   1  2   11       2   2   2   2   52   	 0.3
`w_b_shot_force2_crouch 	 2   3   3  3   11       3   3   2   3   53      0.25
`w_b_shot_force2_crouch_aim 	 2   1    1  2  11       2   1   1   2   55      0.3
`w_b_shot_force2_prone_aim 	 1   1   2   2  11       2   2   1   1   55      0.2

`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   1.23  0.12    0.0  0.1  0.85   0.1  0.2  0.0




//-------------------------------------------------------------------------------------
// Winchester 70
//-------------------------------------------------------------------------------------
`w_new 			12 2040 2240
`w_animgroup		D
`w_slot 		3
`w_stamina		47
`w_model                Win70
`w_ai_props 		10 0 12
`w_use 			1 0 30
`w_magazine 		0 10 5 1.26

`w_mag_reload 		0 2.22  1
`w_mag_reload 		0 3.44  1
`w_mag_reload 		0 4.66  1
`w_mag_reload 		0 5.88  1
`w_mag_reload 		0 7.00  1

`w_aim_rotmult		0.56  0.22  0.11
`w_aimswing		0.78 1.25   0.58 1.45   0.31 1.65 4.15
`w_hud		   	1 0 0 1
`w_reload_signal 	10 0.5
`w_reload_signal 	10 0.5
`w_aim_zoom		1.8  4.4
`w_noaim_zoom		1.2
`w_obstacle		0.88
//--------------------------
`w_b_new 	0 2129
`w_b_heardist 	60 1 1
`w_b_repeat 	0.67
`w_b_magazine 	0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 7  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	 0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2


`w_b_accur_run 		5    10
`w_b_accur_walk 	5    10
`w_b_accur_stand 	2 6  2    5
`w_b_accur_crouch 	1 5  2    5
`w_b_accur_lie 		0.5  3    1   5

`w_b_accur_aimmove 	3     6
`w_b_accur_aimstand 	0.15  0.4 0   2
`w_b_accur_aimcrouch 	0.13  0.3 0   2
`w_b_accur_aimlie 	0.12  0.2 0   2

`w_b_accur_firechng 3
`w_b_accur_timechng 5

`w_b_shot 		0 10 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2

`w_b_shot_snd		4048	4148	4248
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// Tokarev - SVT40
//-------------------------------------------------------------------------------------
`w_new 			13 2041 2241
`w_animgroup		F
`w_slot 		3
`w_stamina		50
`w_model 		Svt40
`w_ai_props 		10 0 12
`w_use 			1 0 0
`w_magazine 		0 28 20 2.90
`w_mag_reload 	        0 2.08 0
`w_aimswing		1.2 1.5   0.72 2.1    0.43 2.35 2
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.8 0.5 0.2
`w_aim_zoom		2 2
`w_reload_signal 	10 0.5
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		60  1  1
`w_b_repeat 		9.1
`w_b_magazine 		0      1
`w_b_camshock 		0 -4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 -13 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1



`w_b_accur_run 		3.03    5.2
`w_b_accur_walk 	2.13    4.6
`w_b_accur_stand 	1.53    3.7    1   5
`w_b_accur_crouch 	1.1     3.1    1   5
`w_b_accur_lie 		1       3      1   4

`w_b_accur_aimmove 	2.02    8
`w_b_accur_aimstand  	0.61    1.60   1   4
`w_b_accur_aimcrouch 	0.39    1.29   1   3
`w_b_accur_aimlie 	0.25    1.1    1   3


`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  28  0


`w_b_shot_force2_move 		4   5   4   4   63    	4   5   4   4   40     	 0.5
`w_b_shot_force2_move_aim 	1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3
`w_b_shot_force2_stand		 2 3 3 2 64    		3 3 2 3 40               0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67     0.8 1.3 1.2 1.2 30   	 0.3
`w_b_shot_force2_crouch 	 1 2 1 2 65            1 1 2 1  40               0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64    0.8 0.9 0.7 0.8 34        0.3
`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65     0.7 0.8 0.6 0.7 37       0.2


`w_b_shot_snd		4046	4146	4246
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0






//------------------------------------------------------------------------------------------
`w_b_new 	0 2129
`w_b_heardist 	60 1 1
`w_b_repeat 	9.1
`w_b_magazine 	0 1
`w_b_camshock 		0 -4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 -13 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		3.03    5.2
`w_b_accur_walk 	2.13    4.6
`w_b_accur_stand 	1.53    3.7    1   5
`w_b_accur_crouch 	1.1     3.1    1   5
`w_b_accur_lie 		1       3      1   4

`w_b_accur_aimmove 	2.02    8
`w_b_accur_aimstand  	0.61    1.60   1   4
`w_b_accur_aimcrouch 	0.39    1.29   1   3
`w_b_accur_aimlie 	0.25    1.1    1   3




`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35

`w_b_shot 		 0 28 0

`w_b_shot_force2_move 		4   5   4   4   63    	4   5   4   4   40     	 0.5
`w_b_shot_force2_move_aim 	1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3
`w_b_shot_force2_stand		 2 3 3 2 64    		3 3 2 3 40               0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67     0.8 1.3 1.2 1.2 30   	 0.3
`w_b_shot_force2_crouch 	 1 2 1 2 65            1 1 2 1  40               0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64    0.8 0.9 0.7 0.8 34        0.3
`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65     0.7 0.8 0.6 0.7 37       0.2


`w_b_shot_snd		4046	4146	4246
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// SVD Dragunov
//-------------------------------------------------------------------------------------
`w_new 			14 2038 2238
`w_animgroup		H
`w_slot 		3
`w_stamina		45
`w_model 		Dragunov
`w_ai_props 		10 0 12
`w_use 			1 0 30
`w_magazine 		0 11 10 3.11
`w_mag_reload 		0 2.02 0
`w_aimswing		0.59  1.91    0.28  2.3    0.15   2.5   2.34
`w_hud		   	1 0 0 1
`w_bayonet 	   	2.1 2.1 0.5 0.6
`w_reload_signal 	10 0.5
`w_genspch 		62 66 70 0
`w_aim_rotmult		0.065  0.045  0.030
`w_aim_zoom		9.2  8.5
`w_noaim_zoom		1.1
`w_obstacle		0.93
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		310 0 1
`w_b_repeat 		3.15
`w_b_magazine 		0 1
`w_b_camshock 		0 6  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 1  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  	0   0     0.5    0.4   0.5   1
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   1

`w_b_ai_use 	0    10    0.6    0.1   0.0   1
`w_b_ai_use 	10   20    0.8    0.1   0.5   1
`w_b_ai_use 	20   30    0.2    0.2   0.0   1
`w_b_ai_use 	30   40    0.3    0.2   0.5   1
`w_b_ai_use 	40   50    0.5    0.1   0.4   1
`w_b_ai_use 	50   60    0.6    0.1   0.3   1
`w_b_ai_use 	60   70    0.9    0.2   0.3   1
`w_b_ai_use 	70   80    0.5    0.2   0.3   1
`w_b_ai_use 	80   100   0.7    0.2   0.3   1
`w_b_ai_use 	100  120   0.9    0.2   0.2   1
`w_b_ai_use 	100  150   0.5    0.1   0.2   1
`w_b_ai_use 	150  500   0.5    0.2   0.2   1


`w_b_accur_run 		5      8
`w_b_accur_walk 	4      7
`w_b_accur_stand 	1.8    6    2  5
`w_b_accur_crouch 	1.1    5    2  5
`w_b_accur_lie 		0.5    4    1  5

`w_b_accur_aimmove 	2.1    3.2
`w_b_accur_aimstand 	0.09   1.9     0  2
`w_b_accur_aimcrouch 	0.054  1.2     0  2
`w_b_accur_aimlie 	0.02   0.9     0  2

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.25

`w_b_shot 		0 11 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2
 
 
`w_b_shot_snd		4008	4108	4208
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

`w_b_new_bayonet
`w_b_repeat 		2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
 
`w_b_shot_snd 		10241 0 0









//-------------------------------------------------------------------------------------
// SKS - Simonov
//-------------------------------------------------------------------------------------
`w_new 			15 2037 2237
`w_animgroup		D
`w_slot 		3
`w_stamina		38
`w_model 		simonov
`w_ai_props 		0 0 10
`w_use 			1 0 30
`w_magazine 		0 3 10 3.57
`w_mag_reload 		0 1.98 0
`w_aimswing		0.72  1.13   0.51 1.81     0.31 2.11 4.12
`w_reload_signal 	10 0.5
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.8  4.1
`w_noaim_zoom		1.2
`w_obstacle		0.88
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60 1 1
`w_b_repeat 		8.32
`w_b_magazine 		0    1
`w_b_camshock 		0 6  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 2  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2


`w_b_accur_run 		3     5.2
`w_b_accur_walk 	2.1   4.6
`w_b_accur_stand 	1.5   3.7    1   5
`w_b_accur_crouch 	1.1   3.1    1   5
`w_b_accur_lie 		1     3      1   4

`w_b_accur_aimmove 	2     8
`w_b_accur_aimstand  	0.61  1.55   1   4
`w_b_accur_aimcrouch 	0.33  1.31   1   3
`w_b_accur_aimlie 	0.20  1.1    1   3

`w_b_accur_firechng 	2.05
`w_b_accur_timechng 	2.93

`w_b_shot 		0 3 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4036	4136	4236
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

// bayonet
`w_b_new_bayonet
`w_b_repeat 		2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
 
`w_b_shot_snd 		10241 0 0






//-------------------------------------------------------------------------------------
// Tokarev - SVT40 with optics
//-------------------------------------------------------------------------------------
`w_new 		 	16 2042 2242
`w_animgroup	 	F
`w_slot 	 	3
`w_stamina	  	50
`w_model 	  	SVT40_wo
`w_ai_props 	  	10 0 12
`w_use 		  	1 0 30
`w_magazine 	  	0 28 20 3.11
`w_mag_reload 	  	0 2.08 0
`w_aimswing	  	0.33 1.91    0.23 1.93    0.13 1.94 2
`w_hud		  	1 0 0 1
`w_reload_signal  	10 0.5
`w_aim_rotmult		0.8 0.5 0.2
`w_aim_zoom		8 5
`w_reload_signal 	10 0.5
`w_genspch 		61 65 69 0
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		60  1  1
`w_b_repeat 		9.1
`w_b_magazine 		0      1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 13 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10


`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run 		5      8
`w_b_accur_walk 	4      7
`w_b_accur_stand 	1.8    6    2  5
`w_b_accur_crouch 	1.1    5    2  5
`w_b_accur_lie 		0.5    4    1  5

`w_b_accur_aimmove 	2.1    3.2
`w_b_accur_aimstand 	0.09   1.9     0  2
`w_b_accur_aimcrouch 	0.054  1.2     0  2
`w_b_accur_aimlie 	0.02   0.9     0  2

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.25



`w_b_shot 		0  28  0


`w_b_shot_force2_move 		4   5   4   4   63    	4   5   4   4   40     	 0.5
`w_b_shot_force2_move_aim 	1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3

`w_b_shot_force2_stand		 2 3 3 2 64    		3 3 2 3 40               0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67     0.8 1.3 1.2 1.2 30   	 0.3

`w_b_shot_force2_crouch 	 1 2 1 2 65            1 1 2 1  40               0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64    0.8 0.9 0.7 0.8 34        0.3

`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65     0.7 0.8 0.6 0.7 37       0.2



`w_b_shot_snd		4046	4146	4246
`w_b_snd		0 0 0



`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


//------------------------------------------------------------------------------------------
`w_b_new 	0 2129
`w_b_heardist 	60 1 1
`w_b_repeat 	9.1
`w_b_magazine 	0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 13 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		5      8
`w_b_accur_walk 	4      7
`w_b_accur_stand 	1.8    6    2  5
`w_b_accur_crouch 	1.1    5    2  5
`w_b_accur_lie 		0.5    4    1  5

`w_b_accur_aimmove 	2.1    3.2
`w_b_accur_aimstand 	0.09   1.9     0  2
`w_b_accur_aimcrouch 	0.054  1.2     0  2
`w_b_accur_aimlie 	0.02   0.9     0  2

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.25


`w_b_shot 		0 28 0



`w_b_shot_force2_move 		4   5   4   4   63    	4   5   4   4   40     	 0.5
`w_b_shot_force2_move_aim 	1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3

`w_b_shot_force2_stand		 2 3 3 2 64    		3 3 2 3 40               0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67     0.8 1.3 1.2 1.2 30   	 0.3

`w_b_shot_force2_crouch 	 1 2 1 2 65            1 1 2 1  40               0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64    0.8 0.9 0.7 0.8 34        0.3

`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65     0.7 0.8 0.6 0.7 37       0.2


`w_b_shot_snd		4046	4146	4246
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// M60
//-------------------------------------------------------------------------------------
`w_new 			17 2062 2262
`w_animgroup		F
`w_slot 		3
`w_stamina		100
`w_model 		M60
`w_ai_props 		0 0 15
`w_use 			1 0 0
`w_magazine 		0 12 100 5.37
`w_mag_reload 		0 3.25 0

`w_aimswing		1.32  1.12     0.97 1.23     0.53 1.54 1.12
`w_reload_signal 	10 0.5
`w_flashrot		72
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.24
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		65 1 1
`w_b_repeat 		13.3
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0    0    0.1  0.3  0.2  10
`w_b_ai_use 		-1   -1   0.1  3.0  0.0  10

`w_b_ai_use 		0    10   0.0  2.0  0.0  1
`w_b_ai_use 		10   20   0.1  0.5  0.2  4
`w_b_ai_use 		10   20   0.1  0.8  0.0  1
`w_b_ai_use 		20   1000 0.1  0.2  0.2  3
`w_b_ai_use 		20   1000 0.1  0.3  0.0  1


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.50  3.71
`w_b_accur_aimstand  	1.24  2.41    1   4
`w_b_accur_aimcrouch 	0.88  1.37    1   3
`w_b_accur_aimlie 	0.75  1.15    1   3


`w_b_accur_firechng 		3.59
`w_b_accur_timechng 		4.01

`w_b_shot 			0 12 0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  0     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd		4021	4121	4221
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0
	




//-------------------------------------------------------------------------------------
// Dektarev
//-------------------------------------------------------------------------------------
`w_new 			18 2055 2255
`w_animgroup		A
`w_slot 		3
`w_stamina		80
`w_model		dektarev
`w_ai_props 		0 0 15
`w_use 			1 0 0
`w_magazine 		0 13 100 5.58
`w_mag_reload 	        0 4.15 0
`w_aimswing		1.3 1.11   0.87 1.31   0.51 1.57 1.21
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.32
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		65 1 1
`w_b_repeat 		13.1
`w_b_magazine 		0 1
`w_b_camshock 		0 -4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0  4   0   0.25   3   0.1  0.01  0.1



`w_b_ai_use   0    0     0.1    0.3    0.2    10
`w_b_ai_use   -1   -1    0.1    3.0    0.0    10
`w_b_ai_use   0    10    0.1    2.0    0.0    6
`w_b_ai_use   10   20    0.1    4.0    1.0    13
`w_b_ai_use   20   30    0.2    5.0    1.0    10
`w_b_ai_use   30   50    0.3    0.5    0.0    8
`w_b_ai_use   50   1000  0.4    0.2    0.2    5
`w_b_ai_use   50   1000  0.5    0.7    0.5    5


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.57  3.89
`w_b_accur_aimstand  	1.36  2.57    1   4
`w_b_accur_aimcrouch 	0.97  1.87    1   3
`w_b_accur_aimlie 	0.79  1.58    1   3

`w_b_accur_firechng 	2.51
`w_b_accur_timechng 	3.02

`w_b_shot 			0 13 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  0     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3

`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3

`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2

`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd		4033	4133	4233
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





///-------------------------------------------------------------------------------------
// M2c50 ...tezkej kulas - pouze pro MWP, ne pro hrace do ruky ! Je vytvoreno z weap65
//-------------------------------------------------------------------------------------
`w_new 			20 2070 2270
`w_animgroup		J
`w_stamina		150
`w_slot 		3
`w_model 		M2c50mwp		// folder doesn't exists, no problem for mwp only weapon definition
`w_use 			1 0 0
`w_magazine		0 14 100 3

`w_reload_signal 	10 0.5
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_aim_zoom		1.4  3.6

//--------------------------
`w_b_new 	1 0
`w_b_heardist 	150 1 1
`w_b_repeat 	12.5
`w_b_magazine 	0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 13 0   0.25   3   0.1  0.01  0.1



`w_b_accur_run 3 10
`w_b_accur_walk 2 8
`w_b_accur_stand 2 6 1 5
`w_b_accur_crouch 1 4 1 5
`w_b_accur_lie 1 3 1 5

`w_b_accur_aimmove 2 4
`w_b_accur_aimstand 1 3 0 4
`w_b_accur_aimcrouch 0.5 1 0 2
`w_b_accur_aimlie 0.3 0.5 0 1

`w_b_accur_firechng 3
`w_b_accur_timechng 12

`w_b_shot 0 14 0

`w_b_shot_snd		4019	4119	4219
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0



//-------------------------------------------------------------------------------------
// Thompson
//-------------------------------------------------------------------------------------
`w_new 			21 2016 2216
`w_animgroup		A
`w_slot 		3
`w_stamina		51
`w_model 		thompson
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 7 30 3.96
`w_mag_reload 	        0 1.97 0
`w_aimswing		1.2 1.8   0.72 2.1    0.43 2.35 2
`w_aim_rotmult		0.76  0.42  0.25
`w_reload_signal 	10 0.5
`w_aim_zoom		1.6  3.2
`w_noaim_zoom		1.25
`w_obstacle		0.68
//--------------------------
`w_b_new		1 2130
`w_b_heardist  		40 1 1
`w_b_repeat 		13
`w_b_magazine 		0 1
`w_b_camshock 		0 3.5    0   0.4   2.1 -0.7    0.01  0.1
`w_b_camshock_aim 	0 1.5    0   0.27   2   0.1    0.01  0.1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.93  2.95
`w_b_accur_aimstand  	 	1.32  2.15   1   4
`w_b_accur_aimcrouch 		0.83  1.34   1   3
`w_b_accur_aimlie 		0.63  1.03   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 7 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd			4045	4145	4245
`w_b_snd			0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

//--------------------------

`w_b_new 			0 2129
`w_b_heardist 			40 1 1
`w_b_repeat   			13
`w_b_magazine			0 1
`w_b_camshock 		        0 3.5    0   0.4   2.1 -0.7    0.01  0.1
`w_b_camshock_aim 	        0 1.7    0   0.27   2   0.1  0.01  0.1

`w_b_accur_run 			2.85  3.89
`w_b_accur_walk 		2.43  3.35
`w_b_accur_stand 		2.02  3.02   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.93  2.95
`w_b_accur_aimstand  	 	1.32  2.15   1   4
`w_b_accur_aimcrouch 		0.83  1.34   1   3
`w_b_accur_aimlie 		0.63  1.03   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 7 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd		4045	4145	4245
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0




//-------------------------------------------------------------------------------------
// S&W model 39
//-------------------------------------------------------------------------------------
`w_new 			22 2003 2203
`w_animgroup		B
`w_slot 		2
`w_stamina		11
`w_model 		S&Wmod39
`w_ai_props 		0 50 5
`w_use 			1 0 0
`w_magazine 		0 18 8 2.56
`w_mag_reload 	        0 2.06 0
`w_aim_zoom		1.2  1.0
`w_noaim_zoom		0.8
`w_aimswing		0.83 1.34 0.52 1.56 0.31 2.11 3.02
`w_reload_signal 	3 0.3
`w_obstacle		0.47
//-------------------------
`w_b_new 		0 2129
`w_b_heardist 		1 0 1
`w_b_repeat 		6.3
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 2  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  	0  0    0.1   0.4  0.5  3
`w_b_ai_use 	-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 	0   10   0.1   0.7  0.0  3
`w_b_ai_use 	10  20   0.2   0.4  0.5  2
`w_b_ai_use 	20  30   0.1   0.3  0.0  2
`w_b_ai_use 	30  40   0.2   1.0  0.5  2
`w_b_ai_use 	40  50   0.2   0.5  0.4  1
`w_b_ai_use 	50  60   0.3   0.8  0.3  2
`w_b_ai_use 	60  100  0.3   1.5  0.2  1



`w_b_accur_run 			2.27   2.94
`w_b_accur_walk 		2.01   2.57
`w_b_accur_stand 		1.65   2.03     1   5
`w_b_accur_crouch 		1.23   1.73     1   5
`w_b_accur_lie 			1.03   1.58     1   4

`w_b_accur_aimmove 		1.61   2.56
`w_b_accur_aimstand 		1.21   1.93     1   4
`w_b_accur_aimcrouch 		0.82   1.53     1   3
`w_b_accur_aimlie 		0.56   1.11     1   3

`w_b_accur_firechng 		2.85
`w_b_accur_timechng 		3.38

`w_b_shot               	0 15 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4043	4143	4243
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   0.45  0.02    0.0  0.1  0.81   0.1  0.2  0.0




//-------------------------------------------------------------------------------------
// M3A1 Grease Gun
//-------------------------------------------------------------------------------------
`w_new 			23 2012 7156
`w_animgroup		A
`w_slot 		3
`w_stamina		37
`w_model 		usm3
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 7 30 3.96
`w_mag_reload 	        0 1.97 0
`w_aimswing		1.2 1.8   0.72 2.1    0.43 2.35 2
`w_aim_rotmult		0.76  0.42  0.25
`w_reload_signal 	10 0.5
`w_aim_zoom		1.6  3.2
`w_noaim_zoom		1.25
`w_obstacle		0.68
//--------------------------
`w_b_new		1 2130
`w_b_heardist  		40 1 1
`w_b_repeat 		13
`w_b_magazine 		0 1
`w_b_camshock 		0 3.5    0   0.4   2.1 -0.7    0.01  0.1
`w_b_camshock_aim 	0 1.5    0   0.27   2   0.1    0.01  0.1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.93  2.95
`w_b_accur_aimstand  	 	1.32  2.15   1   4
`w_b_accur_aimcrouch 		0.83  1.34   1   3
`w_b_accur_aimlie 		0.63  1.03   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 7 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd			4003	4103	4203
`w_b_snd			0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0




//-------------------------------------------------------------------------------------
// M14
//-------------------------------------------------------------------------------------
`w_new 			24 2034 2234
`w_animgroup		D
`w_slot 		3
`w_stamina		51
`w_model 		M14
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 29 20 2.52
`w_mag_reload 	        0 1.97 0
`w_aimswing		1.2  1.8   0.72 2.1    0.43 2.35 2
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.56  0.22  0.11
`w_aim_zoom		1.6  1.8
`w_noaim_zoom		1.2
`w_obstacle		0.88
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		60  1  1
`w_b_repeat 		9.15
`w_b_magazine 		0  1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 2  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run 		3    12
`w_b_accur_walk 	2.5  9
`w_b_accur_stand 	1.8  7   1   5
`w_b_accur_crouch 	1.5  6   1   5
`w_b_accur_lie 		1    6   1   4

`w_b_accur_aimmove 	2     6
`w_b_accur_aimstand  	0.10  2.1   1   4
`w_b_accur_aimcrouch 	0.05  1.3   1   3
`w_b_accur_aimlie 	0.03  0.9   1   3

`w_b_accur_firechng 	3
`w_b_accur_timechng 	5


`w_b_shot 		0  29  0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4013	4113	4213
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//--------------------------
`w_b_new 	0 2129
`w_b_heardist 	60 1 1
`w_b_repeat 	7.15
`w_b_magazine 	0 1
`w_b_camshock 		0 3  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 2 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		 3.65    6.25
`w_b_accur_walk 	 2.71    5.20
`w_b_accur_stand 	 1.69    2.19    1    5
`w_b_accur_crouch 	 1.22    1.99    1    5
`w_b_accur_lie 		 0.87    1.17    1    4

`w_b_accur_aimmove 	 1.83 	 3.26
`w_b_accur_aimstand  	 0.93    1.87    1    4
`w_b_accur_aimcrouch 	 0.65    1.25    1    3
`w_b_accur_aimlie 	 0.45    1.05    1    3


`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35


`w_b_shot 		0 29 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4013	4113	4213
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0







//-------------------------------------------------------------------------------------
// M1/M2
//-------------------------------------------------------------------------------------
`w_new 			25 2036 2236
`w_animgroup		A
`w_slot			3
`w_stamina		40
`w_model 		M1-M2
`w_ai_props 		0 0 10
`w_use 			1 0 20
`w_magazine 		0 16 15 3.09
`w_mag_reload 	        0 2.56 0
`w_aimswing		0.97 1.37    0.63 1.61     0.41 1.84 3.97
`w_reload_signal 	10 0.5
`w_bayonet 		2.1 2.1 0.5 0.6
//--------------------------
`w_b_new 	0 2129
`w_b_heardist 	60 1 1
`w_b_repeat 	7.96 
`w_b_magazine 	0 1
`w_b_camshock 		0 -4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 -13 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		 3.64    6.20
`w_b_accur_walk 	 2.7     5.19
`w_b_accur_stand 	 1.68    2.18    1    5
`w_b_accur_crouch 	 1.21    1.98    1    5
`w_b_accur_lie 		 0.86    1.15    1    4

`w_b_accur_aimmove 	 1.8 	 3.24
`w_b_accur_aimstand  	 1.12    2.13    1    4
`w_b_accur_aimcrouch 	 0.63    1.23    1    3
`w_b_accur_aimlie 	 0.42    1.13    1    3


`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35

`w_b_shot 		0 16 0

`w_b_shot_force_move	  	1.03  -4.53  1  0.5  -1.59  0.1
`w_b_shot_force_stand 		0.93  -2.48  1  0.4  -1.12  0.1
`w_b_shot_force_crouch 		0.75  -1.75  1  0.3  -0.94  0.1
`w_b_shot_force_lie 		0.58  -1.25  1  0.2  -0.64  0.1


`w_b_shot_snd		4018	4118	4218
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

`w_b_new_bayonet
`w_b_repeat 		2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
 
`w_b_shot_snd 10241 0 0





//-------------------------------------------------------------------------------------
// Mosin nagant
//-------------------------------------------------------------------------------------
`w_new 			26 2039 2239
`w_animgroup		D
`w_slot 		3
`w_stamina		40
`w_model 		mosin
`w_ai_props 		0 0 10
`w_use 			1 0 1
`w_magazine 		0 11 5 4.08
`w_mag_reload 	        0 2.96 0
`w_aim_rotmult		0.56  0.22  0.11
`w_aimswing		0.72  1.31     0.51 1.62      0.23 1.81 3.85
`w_hud		   	1 0 0 1
`w_reload_signal 	10 0.5
`w_aim_zoom		1.6  4.5
`w_noaim_zoom		1.2
`w_obstacle		0.91
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60 1 1
`w_b_repeat 		0.65
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 7  0   0.25   3   0.1  0.01  0.1

`w_b_ai_use  	0   0     0.5    0.1   0.5   1
`w_b_ai_use 	-1  -1     0.5    0.2   0.5   1

`w_b_ai_use 	0    10    0.2    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   1.5   1
`w_b_ai_use 	20   30    0.5    0.2   2.0   1
`w_b_ai_use 	30   40    0.3    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.9    0.4   1.3   1
`w_b_ai_use 	60   70    0.7    0.1   2.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.6    0.2   2.3   1
`w_b_ai_use 	100  120   0.7    0.4   3.2   2
`w_b_ai_use 	100  150   0.7    0.2   2.2   1
`w_b_ai_use 	150  500   0.3    0.2   3.2   2


`w_b_accur_run 		4.25  6.31
`w_b_accur_walk 	3.25  4.35
`w_b_accur_stand 	1.87  2.30   2   5
`w_b_accur_crouch 	1.3   1.87   2   5
`w_b_accur_lie 		1.5   1.87   1   5

`w_b_accur_aimmove 	0.9   1.98
`w_b_accur_aimstand 	0.2   1.12   0   2
`w_b_accur_aimcrouch 	0.1   0.82   0   2
`w_b_accur_aimlie 	0.1   0.82   0   2

`w_b_accur_firechng 	3.35
`w_b_accur_timechng 	3.35

`w_b_shot 		0 11 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4028	4128	4228
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// M79
//-------------------------------------------------------------------------------------
`w_new 			27 2063 2263
`w_animgroup		D
`w_slot 		3
`w_hud			-1 4 0 0
`w_stamina		30
`w_model 		m79
`w_ai_props 		0 0 0
`w_use 			1 0 30
`w_magazine 		0 2 1 3.90   
`w_obstacle		0.69
`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.2
`w_genspch 		61 65 69 0
`w_obstacle		1.2





//-------------------------------------------------------------------------------------
// DoubleSG
//-------------------------------------------------------------------------------------
`w_new 			28 2028 2228
`w_animgroup		D
`w_slot 		3
`w_stamina		26
`w_model 		Double
`w_ai_props 		0 20 15
`w_use 			1 0 0
`w_magazine 		0  9 2 2.76
`w_mag_reload 		0 2.27 1
`w_mag_reload 		0 2.54 1

`w_aimswing		1.31  1.23     0.87 1.57    0.52 1.73 3.22
`w_hud			5 5 1 0
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  1.8
`w_noaim_zoom		1.1
`w_obstacle		0.86
//--------------------------
`w_b_new 		1 2129
`w_b_heardist 		60 1 1
`w_b_repeat 		2.14 
`w_b_magazine 		0 1
`w_b_camshock 		0  6  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0  1.5  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  		0    0    0.1   0.3    0.5   2
`w_b_ai_use 		-1   -1    0.1   3.0    0.0   2

`w_b_ai_use 		0    10    0.1   0.8    0.0   2
`w_b_ai_use 		10   20    0.1   0.3    0.5   2
`w_b_ai_use 		10   20    0.1   0.3    0.0   1
`w_b_ai_use 		20   30    0.1   1.0    0.5   1
`w_b_ai_use 		30   50    0.1   1.3    0.0   1
`w_b_ai_use 		50   100   0.1   1.3    0.0   1



`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5

`w_b_accur_aimmove     		2.0   2.73
`w_b_accur_aimstand     	1.4   2.53      0    4
`w_b_accur_aimcrouch  		1.2   2.33      0    2
`w_b_accur_aimlie         	1.5   2.33      1    2


`w_b_accur_firechng 	3.2
`w_b_accur_timechng 	9



`w_b_shot   		0   9   2 

`w_b_shot_snd		4007	4107	4207

`w_b_shot   		0   9   2 
`w_b_shot   		0   9   1 
`w_b_shot   		0   9   2 
`w_b_shot   		0   9   2 
`w_b_shot   		0   9   2 
`w_b_shot   		0   9   2 


`w_b_shot_force2_move 		 4   5   4   4   63    	 4   5   4   4   40      0.5
`w_b_shot_force2_move_aim 	 1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3
`w_b_shot_force2_stand		 2 3 3 2 64    		 3 3 2 3 40              0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67      0.8 1.3 1.2 1.2 30   	 0.3
`w_b_shot_force2_crouch 	 1 2 1 2 65              1 1 2 1  40             0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64      0.8 0.9 0.7 0.8 34      0.3
`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65      0.7 0.8 0.6 0.7 37      0.2


`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   1.01  0.12    0.0  0.1  0.81   0.1  0.2  0.0


//--------------------------
`w_b_new 		0 2134
`w_b_heardist 		60 1 1
`w_b_repeat 		1
`w_b_magazine 		0 2
`w_b_camshock 		0  6  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0  1.5  0   0.25   3   0.1  0.01  0.1


`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5

`w_b_accur_aimmove     		2.11  2.93
`w_b_accur_aimstand     	1.52  2.73      0    4
`w_b_accur_aimcrouch  		1.4   2.53      0    2
`w_b_accur_aimlie         	1.6   2.53      1    2



`w_b_accur_firechng 	3.2
`w_b_accur_timechng 	9


`w_b_shot   	0 	9   1

`w_b_shot_snd		4007	4107	4207

`w_b_shot   	0 	9   1
`w_b_shot   	0 	9   1
`w_b_shot   	0 	9   1
`w_b_shot   	0   	9   2
`w_b_shot   	0 	9   2
`w_b_shot   	0 	9   2 
`w_b_shot   	0 	9   1 
`w_b_shot   	0   	9   2 
`w_b_shot   	0 	9   2 
`w_b_shot   	0 	9   2 
`w_b_shot   	0   	9   2 
`w_b_shot   	0 	9   2 
`w_b_shot   	0 	9   2 

 
`w_b_shot_force2_move 		 4   5   4   4   63    	 4   5   4   4   40      0.5
`w_b_shot_force2_move_aim 	 1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3
`w_b_shot_force2_stand		 2 3 3 2 64    		 3 3 2 3 40              0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67      0.8 1.3 1.2 1.2 30   	 0.3
`w_b_shot_force2_crouch 	 1 2 1 2 65              1 1 2 1  40             0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64      0.8 0.9 0.7 0.8 34      0.3
`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65      0.7 0.8 0.6 0.7 37      0.2


`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0
	





//-------------------------------------------------------------------------------------
// Knife
//-------------------------------------------------------------------------------------
`w_new 		29 2076 2276
`w_animgroup	L
`w_slot 	1
`w_model 	knife
`w_ai_props 	0 0 0
`w_use 		0 1 0
`w_magazine 	0 21 0 0

`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_hud		-1 -1 0 0
`w_obstacle	0.35
`w_movespd	1.2 1.1

//--------------------------

`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13
`w_b_magazine 	0 1
`w_b_3pvanimonmove	1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0
`w_b_shot 		0.6 20 0
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25

`w_b_shot_snd 10374 0 0









//-------------------------------------------------------------------------------------
// VC_Knife
//-------------------------------------------------------------------------------------
`w_new 		30 2075 2275
`w_animgroup	L
`w_slot 	1
`w_model 	vc_knife
`w_ai_props 	0 0 0
`w_use 		0 1 0
`w_magazine 	0 21 0 0

`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_hud		-1 -1 0 0
`w_obstacle	0.35
`w_movespd	1.2 1.1

//--------------------------
	
`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13
`w_b_magazine 	0 1
`w_b_3pvanimonmove	1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0
`w_b_shot 		0.6 20 0
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25

`w_b_shot_snd 		10374 0 0







//-------------------------------------------------------------------------------------
// M14 with optics
//-------------------------------------------------------------------------------------
`w_new 			31 2035 2235
`w_animgroup		G
`w_slot 		3
`w_stamina		54
`w_model 		m14_opt
`w_ai_props 		10 0 15
`w_use 			1 0 30
`w_magazine		0 29 20 3.15
`w_mag_reload 		0 1.97 0
`w_aimswing		0.25  1.91    0.13  2.1    0.08   2.3 2
`w_hud		   	1 0 0 1
`w_aim_rotmult		0.065  0.045  0.030
`w_aim_zoom		7.6  6.2
`w_reload_signal 	10 0.5
`w_genspch 		62 66 70 0
`w_obstacle		0.88
//--------------------------
`w_b_new 	0 2129
`w_b_heardist 	60 1 1
`w_b_repeat 	9.15
`w_b_magazine 	0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 4 0   0.25   3   0.1  0.01  0.1




`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		3    12
`w_b_accur_walk 	2.5  9
`w_b_accur_stand 	1.8  7   1   5
`w_b_accur_crouch 	1.5  6   1   5
`w_b_accur_lie 		1    6   1   4

`w_b_accur_aimmove 	2     6
`w_b_accur_aimstand  	0.10  2.1   1   4
`w_b_accur_aimcrouch 	0.05  1.3   1   3
`w_b_accur_aimlie 	0.03  0.9   1   3

`w_b_accur_firechng 	3
`w_b_accur_timechng 	5

`w_b_shot 		0 29 0

`w_b_shot_force2_move 		4   5   4   4   63    	4   5   4   4   40     	 0.5
`w_b_shot_force2_move_aim 	1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3

`w_b_shot_force2_stand		 2 3 3 2 64    		3 3 2 3 40               0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67     0.8 1.3 1.2 1.2 30   	 0.3

`w_b_shot_force2_crouch 	 1 2 1 2 65            1 1 2 1  40               0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64    0.8 0.9 0.7 0.8 34        0.3

`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65     0.7 0.8 0.6 0.7 37       0.2


`w_b_shot_snd		4013	4113	4213
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0






///-------------------------------------------------------------------------------------
// BAR Tezky kulomet
//-------------------------------------------------------------------------------------
`w_new 			32 2059 2259
`w_animgroup		F
`w_slot 		3
`w_stamina		93
`w_model 		Bar
`w_ai_props 		0 0 15
`w_use 			1 0 0
`w_magazine 		0 45 20 4.31
`w_mag_reload 		0 3.25 0

`w_aimswing		1.32  1.12     0.97 1.23     0.53 1.54 1.12
`w_reload_signal 	10 0.5
`w_flashrot		72
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.24
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_obstacle		0.86
//--------------------------
`w_b_new 		1 2135
`w_b_heardist 		65 1 1
`w_b_repeat 		13.3
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0    0    0.1  0.3  0.2  10
`w_b_ai_use 		-1   -1   0.1  3.0  0.0  10

`w_b_ai_use 		0    10   0.0  2.0  0.0  1
`w_b_ai_use 		10   20   0.1  0.5  0.2  4
`w_b_ai_use 		10   20   0.1  0.8  0.0  1
`w_b_ai_use 		20   1000 0.1  0.2  0.2  3
`w_b_ai_use 		20   1000 0.1  0.3  0.0  1


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.50  3.71
`w_b_accur_aimstand  	1.24  2.41    1   4
`w_b_accur_aimcrouch 	0.88  1.37    1   3
`w_b_accur_aimlie 	0.75  1.15    1   3


`w_b_accur_firechng 		3.59
`w_b_accur_timechng 		4.01

`w_b_shot 			0 12 0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  0     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2



`w_b_shot_snd		4002	4102	4202
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

//--------------------------
`w_b_new 		1 2136
`w_b_heardist 		65 1 1
`w_b_repeat 		6.7
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0    0    0.1  0.3  0.2  10
`w_b_ai_use 		-1   -1   0.1  3.0  0.0  10

`w_b_ai_use 		0    10   0.0  2.0  0.0  1
`w_b_ai_use 		10   20   0.1  0.5  0.2  4
`w_b_ai_use 		10   20   0.1  0.8  0.0  1
`w_b_ai_use 		20   1000 0.1  0.2  0.2  3
`w_b_ai_use 		20   1000 0.1  0.3  0.0  1


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.50  3.71
`w_b_accur_aimstand  	1.24  2.41    1   4
`w_b_accur_aimcrouch 	0.88  1.37    1   3
`w_b_accur_aimlie 	0.75  1.15    1   3


`w_b_accur_firechng 		3.59
`w_b_accur_timechng 		4.01

`w_b_shot 			0 12 0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  0     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2



`w_b_shot_snd		4002	4102	4202
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// BESA
//-------------------------------------------------------------------------------------
`w_new 			34 2067 2267
`w_animgroup		J
`w_slot 		3
`w_stamina		140
`w_model 		zb32mwp
`w_use 			1 0 0
`w_magazine		0 14 100 3
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.2
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		150 1 1
`w_b_repeat 		15
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 8 0   0.25   3   0.1  0.01  0.1


`w_b_accur_run     	3 10
`w_b_accur_walk    	2 8
`w_b_accur_stand   	2 6 1 5
`w_b_accur_crouch  	1 4 1 5
`w_b_accur_lie     	1 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	3
`w_b_accur_timechng 	12

`w_b_shot 		0 14 0


`w_b_shot_snd		4049	4149	4249
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// VZ59
//-------------------------------------------------------------------------------------
`w_new 			35 2058 2258
`w_animgroup		A
`w_slot 		3
`w_stamina		100
`w_model		vz59
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 27 50 5.16
`w_mag_reload 	        0 4.15 0
`w_aimswing		1.3 1.11   0.87 1.31   0.51 1.57 1.21
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.2
`w_noaim_zoom		1.25
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		65 1 1
`w_b_repeat 		13.1
`w_b_magazine 		0 1
`w_b_camshock 		0 -4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0  4  0   0.25   3   0.1  0.01  0.1



`w_b_ai_use   0    0     0.1    0.3    0.2    10
`w_b_ai_use   -1   -1    0.1    3.0    0.0    10
`w_b_ai_use   0    10    0.1    2.0    0.0    6
`w_b_ai_use   10   20    0.1    4.0    1.0    13
`w_b_ai_use   20   30    0.2    5.0    1.0    10
`w_b_ai_use   30   50    0.3    0.5    0.0    8
`w_b_ai_use   50   1000  0.4    0.2    0.2    5
`w_b_ai_use   50   1000  0.5    0.7    0.5    5


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.57  3.89
`w_b_accur_aimstand  	1.36  2.57    1   4
`w_b_accur_aimcrouch 	0.97  1.87    1   3
`w_b_accur_aimlie 	0.79  1.58    1   3

`w_b_accur_firechng 	2.51
`w_b_accur_timechng 	3.02

`w_b_shot 			0 13 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  0     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd		4006	4106	4206
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//--------------------------------------------------------------------------------------
// Sten
//--------------------------------------------------------------------------------------
`w_new 			36 2018 2218
`w_animgroup		A
`w_slot 		3
`w_stamina		33
`w_model 		sten
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 30 32 2.56
`w_mag_reload 	        0 3.27 0
`w_aimswing		1.78  1.52    1.30 1.73    1.02 1.92 2
`w_reload_signal 	3 0.5
`w_aim_rotmult		0.42  0.42  0.42  //0.8  0.5  0.2
`w_aim_zoom		1.4  2.2//3.2
`w_noaim_zoom		0.92
`w_obstacle		0.65
//--------------------------
`w_b_new		1 2130
`w_b_heardist  		3 0 1
`w_b_repeat 		12.1
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 5 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4038	4138	4238
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   0.51  0.12    0.0  0.1  0.91   0.1  0.1  0.0

//--------------------------
`w_b_new 			0 2129
`w_b_heardist 			3 0 1
`w_b_repeat   			12.1
`w_b_magazine			0 1
`w_b_camshock 			0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 		0 5 0   0.25   3   0.1  0.01  0.1


`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4038	4138	4238
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0








//-------------------------------------------------------------------------------------
// STG44
//-------------------------------------------------------------------------------------
`w_new 			37 2051 2251
`w_animgroup		I
`w_slot 		3
`w_stamina		52
`w_model 		stg44
`w_ai_props 		0 	0 	10
`w_use 			1 0 0
`w_magazine 		0 17 30 2.77
`w_mag_reload 		0  1.90  0
`w_aimswing		1.7   1.1    1.3  1.61     0.93  1.97  6.11
`w_reload_signal 	10    0.3
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.8   0.5   0.2
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.25
`w_obstacle		0.68
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		60  1  1
`w_b_repeat 		12.1
`w_b_magazine 		0   1
`w_b_camshock 		0  4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0  7 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12  55  0.12  0.11 0.11 0.10  27  0.2
 
 
`w_b_shot_snd		4040	4140	4240
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

`w_b_new_bayonet
`w_b_repeat 			2

`w_b_shot 			0.0 25 0
`w_b_shot 			0.6 23 0
`w_b_shot 			0.6 24 25
`w_b_shot 			0.6 24 25
 
`w_b_shot_snd 			10241 0 0


//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60 1 1
`w_b_repeat	        12 
`w_b_magazine 		0  1
`w_b_camshock 		0 7  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 4  0   0.25   3   0.1  0.01  0.1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4040	4140	4240
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0







//-------------------------------------------------------------------------------------
// Revolver S&W mod27
//-------------------------------------------------------------------------------------
`w_new 			38 2008 2208
`w_animgroup		B
`w_slot 		2
`w_stamina		13
`w_model 		s&wmod27
`w_ai_props 	        0 50 5
`w_use 			1 0 0
`w_magazine 		0 8 6 3.20
`w_mag_reload 		0 3.12 0
`w_aimswing		1.02 1.84     0.81 1.85    0.52 1.86 4.12
`w_reload_signal 	5 0.3
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.38  1.6
`w_noaim_zoom		1.32
`w_movespd		1.2 1.1
`w_obstacle		0.52
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		25 1 1
`w_b_repeat 		2.5
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  		0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.35   2.84
`w_b_accur_walk 	2.06   2.53
`w_b_accur_stand 	1.68   1.97     1   5
`w_b_accur_crouch 	1.20   1.71     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.50   2.50
`w_b_accur_aimstand 	1.20   1.85     1   4
`w_b_accur_aimcrouch 	0.70   1.50     1   3
`w_b_accur_aimlie 	0.50   1.10     1   3

`w_b_accur_firechng 	3.12
`w_b_accur_timechng 	3.41

`w_b_shot 		0 8 0


`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4042	4142	4242
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0








//-------------------------------------------------------------------------------------
// VZ58
//-------------------------------------------------------------------------------------
`w_new 			39 2049 2249
`w_animgroup		A
`w_slot 		3
`w_stamina		40
`w_model 		vz58
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 3 28 2.52
`w_mag_reload 		0  1.90  0
`w_aimswing		1.7   1.1    1.3  1.61     0.93  1.97  6.11
`w_reload_signal 	10    0.3
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.8 0.5 0.2
`w_aim_zoom		1.4  3.6
`w_noaim_zoom		1.25
`w_obstacle		0.68
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		60  1  1
`w_b_repeat 		12.1
`w_b_magazine 		0    1
`w_b_camshock 		0 5  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4005	4105	4205
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

`w_b_new_bayonet
`w_b_repeat 		2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
 
`w_b_shot_snd 10241 0 0



//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60 1 1
`w_b_repeat	        12 
`w_b_magazine 		0  1
`w_b_camshock 		0 6  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 5 0   0.25   3   0.1  0.01  0.1




`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4005	4105	4205
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0
 






//-------------------------------------------------------------------------------------
// Runcajzovka
//-------------------------------------------------------------------------------------
`w_new 			40 2029 2229
`w_animgroup		D
`w_slot 		3
`w_stamina		40
`w_model 		trombone
`w_ai_props 		0 20 15
`w_use 			1 0 0
`w_magazine 		0 9 1 4.5

`w_mag_reload 		0 2.27 1
`w_mag_reload 		0 2.54 1

`w_aimswing		1.31  1.23     0.87 1.57    0.52 1.73 3.22
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.78 0.5 0.22
`w_aim_zoom		1.5  1.4
`w_noaim_zoom		1.25
`w_obstacle		0.83
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60 1 1
`w_b_repeat 		1.0 
`w_b_magazine 		0 1
`w_b_camshock 		0 7  0   0.2   2.9 -0.9  0.01  0.1
`w_b_camshock_aim 	0 8 0   0.25   5   0.3  0.01  0.1


`w_b_ai_use  		0    0    0.1   0.3    0.5   2
`w_b_ai_use 		-1   -1    0.1   3.0    0.0   2

`w_b_ai_use 		0    10    0.1   0.8    0.0   2
`w_b_ai_use 		10   20    0.1   0.3    0.5   2
`w_b_ai_use 		10   20    0.1   0.3    0.0   1
`w_b_ai_use 		20   30    0.1   1.0    0.5   1
`w_b_ai_use 		30   50    0.1   1.3    0.0   1
`w_b_ai_use 		50   100   0.1   1.3    0.0   1



`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5


`w_b_accur_aimmove     		2.0   2.73
`w_b_accur_aimstand     	1.4   2.53      0    4
`w_b_accur_aimcrouch  		1.2   2.33      0    2
`w_b_accur_aimlie         	1.5   2.33      1    2



`w_b_accur_firechng 	3.2
`w_b_accur_timechng 	9


`w_b_shot   		0   9   3 

`w_b_shot_snd		4047	4147	4247

`w_b_shot   		0   9   2 
`w_b_shot   		0   9   1 
`w_b_shot   		0   9   1 
`w_b_shot   		0   9   2 
`w_b_shot   		0   9   3 
`w_b_shot   		0   9   1
`w_b_shot   		0   9   1 
`w_b_shot   		0   9   2 
`w_b_shot   		0   9   2
`w_b_shot   		0   9   3
`w_b_shot   		0   9   2 
`w_b_shot   		0   9   1 
`w_b_shot   		0   9   2
`w_b_shot   		0   9   2 


`w_b_shot_force2_move 		 4   5   4   4   63    	 4   5   4   4   40      0.5
`w_b_shot_force2_move_aim 	 1.2 1.7 1.9 1.3 65      1.8 1.3 1.4 1.5 30 	 0.3
`w_b_shot_force2_stand		 2 3 3 2 64    		 3 3 2 3 40              0.5
`w_b_shot_force2_stand_aim 	 0.9 1.3 0.9 1.4 67      0.8 1.3 1.2 1.2 30   	 0.3
`w_b_shot_force2_crouch 	 1 2 1 2 65              1 1 2 1  40             0.5
`w_b_shot_force2_crouch_aim 	 0.8 0.9 0.9 0.8 64      0.8 0.9 0.7 0.8 34      0.3
`w_b_shot_force2_prone_aim 	 0.5 0.5 0.5 0.6 65      0.7 0.8 0.6 0.7 37      0.2


`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   1.21  0.12    0.0  0.1  0.61   0.1  0.2  0.0







//-------------------------------------------------------------------------------------
// RPG
//-------------------------------------------------------------------------------------
`w_new 			41 2065 2265
`w_animgroup		C
`w_slot 		3
`w_stamina		73
`w_model 		rpg
`w_ai_props 		0 0 0
`w_use 			1 0 30
`w_magazine 		0 31 1 2.30

`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_hud			-1 9 0 0
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.2
`w_noaim_zoom		1.25
`w_reload_signal 	10 0.5
`w_genspch 		61 65 69 0
`w_obstacle		1.2
//--------------------------





//-------------------------------------------------------------------------------------
// Sterling
//-------------------------------------------------------------------------------------
`w_new 			42 2019 2219
`w_animgroup		K
`w_slot 		3
`w_stamina		35
`w_model 		sterling
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 30 34 2.24
`w_mag_reload 	        0 3.27 0
`w_aimswing		1.78  1.52    1.30 1.73    1.02 1.92 2
`w_reload_signal 	3 0.5
`w_aim_rotmult		0.42  0.42  0.42  //0.8  0.5  0.2
`w_aim_zoom		1.4  2.0//3.2
`w_noaim_zoom		0.9
`w_obstacle		0.71
//--------------------------
`w_b_new		1 2130
`w_b_heardist  		3 0 1
`w_b_repeat 		12.1
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1



`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4039	4139	4239
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


//--------------------------
`w_b_new 			0 2129
`w_b_heardist 			3 0 1
`w_b_repeat   			12.1
`w_b_magazine			0 1
`w_b_camshock 		        0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	        0 6 0   0.25   3   0.1  0.01  0.1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0




`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd		4039	4139	4239
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// M-72
//-------------------------------------------------------------------------------------
`w_new 			43 2064 2264
`w_animgroup		E
`w_slot 		4
`w_stamina		25
`w_model 		m72
`w_ai_props 		0 0 0
`w_use 			1 0 30
`w_magazine 		0 33 1 3.90

`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_hud			-1 9 0 0
`w_reload_signal 	8 0.3
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.9
`w_noaim_zoom		1.25
`w_reload_signal 	10 0.5
`w_genspch 		61 65 69 0
`w_obstacle		1.2
//--------------------------
	
	
	
	
	
//-------------------------------------------------------------------------------------
//  Throwing Knife
//-------------------------------------------------------------------------------------
`w_new 		44 2078 2278
`w_animgroup	G
`w_slot 	5
`w_stamina	2
`w_model 	throwknife
`w_ai_props 	0 0 0
`w_use 		1 1 0
`w_magazine 	0 47 1 0.5

`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_hud		-1 8 1 0
`w_obstacle	0.35

//--------------------------
	
`w_b_new 	0 2130
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13
`w_b_magazine 	0 1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0
`w_b_shot 		0.6 20 0
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25


`w_b_shot_snd 10241 0 0

	
	
	
	




//-------------------------------------------------------------------------------------
// CarlGustav
//-------------------------------------------------------------------------------------
`w_new 			45 2013 2213
`w_animgroup		A
`w_slot 		3
`w_stamina		38
`w_model 		carlgustav
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 30 36 2.53
`w_mag_reload 	        0 3.27 0
`w_aimswing		1.78  1.52    1.30 1.73    1.02 1.92 2
`w_reload_signal 	3 0.5
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.2
`w_noaim_zoom		1.25
`w_obstacle	        0.71
//--------------------------

`w_b_new		1 2130
`w_b_heardist  		3 0 1
`w_b_repeat 		12.1
`w_b_magazine 		0 1
`w_b_camshock 		0 5  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 4 0   0.25   3   0.1  0.01  0.1

`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd		4003	4103	4203
`w_b_snd		0 0 0


`w_b_shot_light 		243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0

//--------------------------
`w_b_new 			0 2129
`w_b_heardist 			3 0 1
`w_b_repeat   			12.1
`w_b_magazine			0 1
`w_b_camshock 			0 5  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 		0 4 0   0.25   3   0.1  0.01  0.1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.90  2.90
`w_b_accur_aimstand  	 	1.30  2.11   1   4
`w_b_accur_aimcrouch 		0.80  1.30   1   3
`w_b_accur_aimlie 		0.60  1.01   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 30 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd			4003	4103	4203
`w_b_snd			0 0 0


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0








//-------------------------------------------------------------------------------------
// M40A1 - sniper
//-------------------------------------------------------------------------------------
`w_new 			46 2043 2243
`w_animgroup		G
`w_slot 		3
`w_stamina		66
`w_model 		m40
`w_ai_props 		10 0 15
`w_use 			1 0 30
`w_magazine		0 4 5 3.61

`w_mag_reload 		0  1.45  1
`w_mag_reload 		0  1.95  1
`w_mag_reload 		0  2.23  1
`w_mag_reload 		0  2.58  1
`w_mag_reload 		0  2.96  1

`w_aimswing		0.59  1.91    0.28  2.3    0.15   2.5   2.34
`w_hud		   	1 0 0 1
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.065  0.045  0.030
`w_aim_zoom		9.2  8.5
`w_noaim_zoom		1.1
`w_reload_signal 	10 0.5
`w_genspch 		62 66 70 0
`w_obstacle		0.89
//--------------------------
`w_b_new 		0 2130
`w_b_heardist 		310 1 1
`w_b_repeat		0.89
`w_b_magazine 		0 1
`w_b_camshock 		0 6  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 2  0   0.25   3   0.1  0.01  0.1



`w_b_ai_use  		0   0      0.5    0.4   0.5   1
`w_b_ai_use 		-1  -1     0.5    0.2   0.0   1

`w_b_ai_use 		0    10    0.6    0.1   0.0   1
`w_b_ai_use 		10   20    0.8    0.1   0.5   1
`w_b_ai_use 		20   30    0.2    0.2   0.0   1
`w_b_ai_use 		30   40    0.3    0.2   0.5   1
`w_b_ai_use 		40   50    0.5    0.1   0.4   1
`w_b_ai_use 		50   60    0.6    0.1   0.3   1
`w_b_ai_use 		60   70    0.9    0.2   0.3   1
`w_b_ai_use 		70   80    0.5    0.2   0.3   1
`w_b_ai_use 		80   100   0.7    0.2   0.3   1
`w_b_ai_use 		100  120   0.9    0.2   0.2   1
`w_b_ai_use 		100  150   0.5    0.1   0.2   1
`w_b_ai_use 		150  500   0.5    0.2   0.2   1



`w_b_accur_run 		3    12
`w_b_accur_walk 	2.5  9
`w_b_accur_stand 	1.8  7   1   5
`w_b_accur_crouch 	1.5  6   1   5
`w_b_accur_lie 		1    6   1   4

`w_b_accur_aimmove 	2     6
`w_b_accur_aimstand  	0.10  2.1   1   4
`w_b_accur_aimcrouch 	0.05  1.3   1   3
`w_b_accur_aimlie 	0.03  0.9   1   3

`w_b_accur_firechng 	3
`w_b_accur_timechng 	5


`w_b_shot 		0 4 0


`w_b_shot_force2_move 		 4    5    4    4     63    4   5   4   4    20   0.5
`w_b_shot_force2_move_aim 	 0.8  1.1  0.7  1.2   67    0.7 1.1 1.0 1.1  22   0.3
`w_b_shot_force2_stand		 2    3    3    2     64    3   3   2   3    23   0.5
`w_b_shot_force2_stand_aim 	 0.6  0.7  0.7  0.6   64    0.6 0.7 0.5 0.6  21   0.3
`w_b_shot_force2_crouch 	 1    2    1    2     65    1   1   2   1    22   0.5
`w_b_shot_force2_crouch_aim 	 0.4  0.3  0.4  0.4   65    0.4 0.5 0.5 0.5  21   0.2
`w_b_shot_force2_prone_aim 	 0.4  0.3  0.4  0.4   65    0.4 0.5 0.5 0.5  20   0.2


`w_b_shot_snd		4020	4120	4220
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
//Colt Commando
//-------------------------------------------------------------------------------------
`w_new 			47 2033 2233
`w_animgroup		I
`w_slot 		3
`w_stamina		29
`w_model 		commando
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 1 18 2.76
`w_mag_reload 		0 1.95 0
`w_aimswing		1.8   1.35  1.1  1.47 0.7  1.63 6.11
`w_reload_signal 	10 0.5
`w_flashrot		120
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.8 0.5 0.2
`w_aim_zoom		1.6  3.9
`w_noaim_zoom		1.25
`w_obstacle		0.75
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		50 1 1
`w_b_repeat 		12
`w_b_magazine 		0 1
`w_b_trace		33
`w_b_camshock 		0 3.2    0   0.4   2.1 -0.7  0.01    0.1
`w_b_camshock_aim 	0 2.2    0   0.27   2   0.1  0.01  0.1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 1
`w_b_ai_use 		10 20  0.1 0.3 0.2 4
`w_b_ai_use 		10 20  0.1 0.5 0.0 1
`w_b_ai_use 		20 100 0.1 0.1 0.3 3
`w_b_ai_use 		100 10800 0.1 0.3 0.0 1


`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3

`w_b_accur_firechng 	2.81
`w_b_accur_timechng 	3.05


`w_b_shot 		0 1 0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4014	4114	4214
`w_b_snd			4055 4056 4056


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

`w_b_new_bayonet
`w_b_repeat 		2

`w_b_shot 		0.0 25 0
`w_b_shot 		0.6 23 0
`w_b_shot 		0.6 24 25
`w_b_shot 		0.6 24 25
 
`w_b_shot_snd 		10241 0 0


//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		50 1 1
`w_b_repeat 		12
`w_b_magazine 		0 1
`w_b_trace		100
`w_b_camshock 		0 3.2  0     0.4  2.1  -0.7  0.01    0.1
`w_b_camshock_aim 	0 2.2  0   0.27   2    0.1   0.01    0.1


`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3


`w_b_accur_firechng 	2.85
`w_b_accur_timechng 	4.35


`w_b_shot 		0 1 0




`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2



`w_b_shot_snd		4014	4114	4214
`w_b_snd			4055 4056 4056


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0





//-------------------------------------------------------------------------------------
// L1A1
//-------------------------------------------------------------------------------------
`w_new 			48 2045 2245
`w_animgroup		A
`w_slot 		3
`w_stamina		49
`w_model 		l1a1
`w_ai_props 		0 0 10
`w_use 			1 0 0
`w_magazine 		0 29 20 2.40
`w_mag_reload 	        0 1.97 0
`w_aimswing		1.2 1.8   0.72 2.1    0.43 2.35 2
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.8 0.5 0.2
`w_aim_zoom		1.6   2.5
`w_obstacle		0.75
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		60  1  1
`w_b_repeat 		9.15
`w_b_magazine 		0      1
`w_b_camshock 		0 4  0    0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 -3.4 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		 3.65    6.25
`w_b_accur_walk 	 2.71    5.20
`w_b_accur_stand 	 1.69    2.19    1    5
`w_b_accur_crouch 	 1.22    1.99    1    5
`w_b_accur_lie 		 0.87    1.17    1    4

`w_b_accur_aimmove 	 1.83 	 3.26
`w_b_accur_aimstand  	 0.93    1.87    1    4
`w_b_accur_aimcrouch 	 0.65    1.25    1    3
`w_b_accur_aimlie 	 0.45    1.05    1    3


`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35


`w_b_shot 		0 29 0

`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2

`w_b_shot_snd		4011	4111	4211
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0








//-------------------------------------------------------------------------------------
// Steckin
//-------------------------------------------------------------------------------------
`w_new 			49 2010 2210
`w_animgroup		B
`w_slot 		2
`w_stamina		12
`w_model 		Steckin
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 5 20 1.72
`w_mag_reload 		0 1.56 0
`w_aimswing		0.83 1.34 0.52 1.56 0.31 2.11 4.12
`w_reload_signal 	5 0.3
`w_noaim_zoom		1.25
`w_movespd		1.2 1.1
`w_obstacle		0.51
//--------------------------
`w_b_new 		1 2131
`w_b_heardist 		25 1 1
`w_b_repeat 		6.12
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6 0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0  0    0.1   0.4  0.5  2
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  2
`w_b_ai_use 		10  20   0.2   0.4  0.5  3
`w_b_ai_use 		20  30   0.1   0.3  0.0  1
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.35   2.84
`w_b_accur_walk 	2.06   2.53
`w_b_accur_stand 	1.68   1.97     1   5
`w_b_accur_crouch 	1.20   1.71     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.53   2.51
`w_b_accur_aimstand 	1.23   1.91     1   4
`w_b_accur_aimcrouch 	0.79   1.51     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 	3.12
`w_b_accur_timechng 	3.41

`w_b_shot 		0 15 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4037	4137	4237
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0

//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		25 1 1
`w_b_repeat 		6.12
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0    0.5     2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 4  0    0.25    3   0.1   0.01  0.1


`w_b_ai_use 		0  0    0.1   0.4  0.5  2
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  2
`w_b_ai_use 		10  20   0.2   0.4  0.5  3
`w_b_ai_use 		20  30   0.1   0.3  0.0  1
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.35   2.84
`w_b_accur_walk 	2.06   2.53
`w_b_accur_stand 	1.68   1.97     1   5
`w_b_accur_crouch 	1.20   1.71     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.53   2.51
`w_b_accur_aimstand 	1.23   1.91     1   4
`w_b_accur_aimcrouch 	0.79   1.51     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 	3.12
`w_b_accur_timechng 	3.41

`w_b_shot 		0 15 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1


`w_b_shot_snd		4037	4137	4237
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   1.25  0.15    0.0  0.1  0.85   0.1  0.1  0.0
	
	
	
	
	
	
	
//-------------------------------------------------------------------------------------
// Mac10
//-------------------------------------------------------------------------------------
`w_new 			50 2020 2220
`w_animgroup		B
`w_slot 		3
`w_stamina		31
`w_model 		mac10
`w_ai_props 		0 0 5
`w_use 			1 0 0
`w_magazine 		0 39 30 3.56
`w_mag_reload 	        0 2.28 0
`w_aimswing		1.2 1.6   0.72 2.1    0.43 2.35 2
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_obstacle		0.55
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		38 1 1
`w_b_repeat 		14.3
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 3.7  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1  0.3  0.2  10
`w_b_ai_use 		-1  -1   0.1  3.0  0.0  10
 
`w_b_ai_use 		0   10   0.0  0.8  0.0  3
`w_b_ai_use 		10  20   0.2  0.3  0.2  4
`w_b_ai_use 		10  20   0.2  0.5  0.0  1
`w_b_ai_use 		20  30   0.2  0.5  0.0  3
`w_b_ai_use 		30  40   0.2  0.5  0.0  1
`w_b_ai_use 		40  50   0.3  0.3  0.1  5
`w_b_ai_use 		50  60   0.1  0.2  0.0  3
`w_b_ai_use 		60  70   0.2  0.8  0.0  4
`w_b_ai_use 		70  1000 0.3  0.1  0.5  3
`w_b_ai_use 		80  1000 0.3  0.2  0.0  1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.09
`w_b_accur_stand 	1.55  2.65    1   4
`w_b_accur_crouch 	0.85  2.09    1   3
`w_b_accur_lie 		0.71  1.45    1   2

`w_b_accur_aimmove 	1.15  2.42
`w_b_accur_aimstand 	0.88  1.76     1   4
`w_b_accur_aimcrouch 	0.42  1.07     1   3
`w_b_accur_aimlie 	0.29  0.79     1   3



`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.01


`w_b_shot		0 32 0

`w_b_shot_force2_move 		 1.8  1.9  1.9  1.7     53    1.9 1.8 1.9 1.9  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4009 4109 4209
`w_b_snd		0 0 0


`w_b_shot_light 	243 217 171   1.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0
	







///-------------------------------------------------------------------------------------
// M2c50 dvojita hlaven
//-------------------------------------------------------------------------------------
`w_new 			51 2070 2270
`w_animgroup		J
`w_stamina		150
`w_slot 		3
`w_model 		M2c50
`w_use 			1 0 0
`w_magazine		0 14 100 3

`w_reload_signal 	10 0.5
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_aim_zoom		1.8  1
//--------------------------
`w_b_new 	1 0
`w_b_heardist 	150 1 1
`w_b_repeat 	6.8
`w_b_magazine 	0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 9 0   0.25   3   0.1  0.01  0.1



`w_b_accur_run 3 10
`w_b_accur_walk 2 8
`w_b_accur_stand 2 6 1 5
`w_b_accur_crouch 1 4 1 5
`w_b_accur_lie 1 3 1 5

`w_b_accur_aimmove 2 4
`w_b_accur_aimstand 1 3 0 4
`w_b_accur_aimcrouch 0.5 1 0 2
`w_b_accur_aimlie 0.3 0.5 0 1

`w_b_accur_firechng 3
`w_b_accur_timechng 12

`w_b_shot 0 14 0

`w_b_shot_snd		4019	4119	4219
`w_b_snd		0 0 0

`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0

	
	
	
//-------------------------------------------------------------------------------------
// m48cannon
//-------------------------------------------------------------------------------------
`w_new 			52 2124 0
`w_animgroup		A
`w_slot 		3
`w_stamina		200
`w_model 		m48cannon
`w_ai_props 		0 0 0
`w_use 			1 0 30
`w_magazine 		0 33 1 3.90

`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_hud			-1 9 0 0
`w_reload_signal 	8 0.3
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.9
`w_noaim_zoom		1.25
`w_reload_signal 	10 0.5
`w_genspch 		61 65 69 0

//--------------------------

// make faked batch to have reload time info for the hud
`w_b_new 	1 0
`w_b_repeat 	0.33
			
//-------------------------------------------------------------------------------------
// m48cannon-recoilless
//-------------------------------------------------------------------------------------
`w_new 			19 2124 0
`w_animgroup		A
`w_slot 		3
`w_stamina		200
`w_model 		m48cannon
`w_ai_props 		0 0 0
`w_use 			1 0 30
`w_magazine 		0 33 1 3.90

`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_hud			-1 9 0 0
`w_reload_signal 	8 0.3
`w_aim_rotmult		0.8  0.5  0.2
`w_aim_zoom		1.4  3.9
`w_noaim_zoom		1.25
`w_reload_signal 	10 0.5
`w_genspch 		61 65 69 0

//--------------------------
// make faked batch to have reload time info for the hud
`w_b_new 	1 0
`w_b_repeat 	0.15



//-------------------------------------------------------------------------------------
// airstrike - just for weapon name to be used in "killed by " msg in MP
//-------------------------------------------------------------------------------------
`w_new 			53 2128 0		// dopsat text


//--------------------------






	
//-------------------------------------------------------------------------------------
// Mat49
//-------------------------------------------------------------------------------------
`w_new 			54 2021 2221
`w_animgroup		I
`w_slot 		3
`w_stamina		36
`w_model 		mat49
`w_ai_props 		0 0 5
`w_use 			1 0 0
`w_magazine 		0 39 32 2.90
`w_mag_reload 	        0 2.28 0
`w_aimswing		1.2 1.6   0.72 2.1    0.43 2.35 2
`w_reload_signal 	10 0.5
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.4  3.6
`w_obstacle		0.63
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		38 1 1
`w_b_repeat 		14.3
`w_b_magazine 		0 1
`w_b_camshock 		0 4    0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 3.7  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use 		0   0    0.1  0.3  0.2  10
`w_b_ai_use 		-1  -1   0.1  3.0  0.0  10
 
`w_b_ai_use 		0   10   0.0  0.8  0.0  3
`w_b_ai_use 		10  20   0.2  0.3  0.2  4
`w_b_ai_use 		10  20   0.2  0.5  0.0  1
`w_b_ai_use 		20  30   0.2  0.5  0.0  3
`w_b_ai_use 		30  40   0.2  0.5  0.0  1
`w_b_ai_use 		40  50   0.3  0.3  0.1  5
`w_b_ai_use 		50  60   0.1  0.2  0.0  3
`w_b_ai_use 		60  70   0.2  0.8  0.0  4
`w_b_ai_use 		70  1000 0.3  0.1  0.5  3
`w_b_ai_use 		80  1000 0.3  0.2  0.0  1


`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.09
`w_b_accur_stand 	1.55  2.65    1   4
`w_b_accur_crouch 	0.85  2.09    1   3
`w_b_accur_lie 		0.71  1.45    1   2

`w_b_accur_aimmove 	1.15  2.42
`w_b_accur_aimstand 	0.88  1.76     1   4
`w_b_accur_aimcrouch 	0.42  1.07     1   3
`w_b_accur_aimlie 	0.29  0.79     1   3



`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.01


`w_b_shot		0 39 0


`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4004	4104	4204
`w_b_snd		4057 4058 4058


`w_b_shot_light 	243 217 171   1.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0
	



//-------------------------------------------------------------------------------------
//M16withGrenade
//-------------------------------------------------------------------------------------
`w_new 			55 2032 2232
`w_animgroup		F
`w_slot 		3
`w_stamina		53
`w_model 		m16_grn
`w_ai_props 		0 50 3
`w_use 			1 0 0
`w_magazine 		0 1 18 2.76
`w_magazine 		1 2 1 3.33
`w_mag_reload 		0 1.95 0
`w_aimswing		1.8   1.35  1.1  1.47 0.7  1.63 6.11
`w_reload_signal 	10 0.5
`w_flashrot		120
`w_bayonet 		2.1 2.1 0.5 0.6
`w_aim_rotmult		0.42  0.42  0.42
`w_aim_zoom		1.6  2.0
`w_noaim_zoom		1.25
`w_hud2			-1 4 0 0
`w_obstacle		1.12
//--------------------------
`w_b_new 		1 2132
`w_b_heardist 		50 1 1
`w_b_repeat 		12
`w_b_magazine 		0 1
`w_b_trace		33
`w_b_camshock 		0 3.2    0   0.4   2.1 -0.7  0.01    0.1
`w_b_camshock_aim 	0 2.2    0   0.27   2   0.1  0.01  0.1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 1
`w_b_ai_use 		10 20  0.1 0.3 0.2 4
`w_b_ai_use 		10 20  0.1 0.5 0.0 1
`w_b_ai_use 		20 100 0.1 0.1 0.3 3
`w_b_ai_use 		100 10800 0.1 0.3 0.0 1


`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3

`w_b_accur_firechng 	2.81
`w_b_accur_timechng 	3.05


`w_b_shot 		0 1 0



`w_b_shot_force2_move 		 1.4  1.6  1.8  1.4     53    1.8 1.8 1.9 1.8  20     0.5
`w_b_shot_force2_move_aim 	 0.8  1.0  0.7  1.0     57    0.7 1.0 0.9 1.0  18     0.3
`w_b_shot_force2_stand		 1.1  1.2  1.1  1.3     54    1.4 1.5 1.7  1.5   25    0.5
`w_b_shot_force2_stand_aim 	 0.4  0.3  0.5  0.4     54    0.4 0.5 0.4 0.31   24    0.3
`w_b_shot_force2_crouch 	 0.75 0.82 0.83 0.85    55    0.8  0.8  0.88 0.75  25   0.5
`w_b_shot_force2_crouch_aim 	 0.2  0.3  0.31  0.28   55    0.3 0.21 0.25 0.34   27   0.2
`w_b_shot_force2_prone_aim 	 0.11  0.10  0.11  0.12   55  0.12  0.11 0.11 0.10  27  0.2


`w_b_shot_snd		4025 4125 4225
`w_b_snd			4073 4074 4074


`w_b_shot_light 		243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


`w_b_new 		0 2133
`w_b_magazine 		1 1



//-------------------------------------------------------------------------------------
//prazdne ruce
//-------------------------------------------------------------------------------------
`w_new 56 2086 0
`w_animgroup	L
`w_slot 1
`w_model emptyhands
`w_hud	-1 -1 0 0
`w_use 1 1 0
`w_movespd	1.2 1.1


///-------------------------------------------------------------------------------------
// M1919 Tezky kulomet
//-------------------------------------------------------------------------------------
`w_new 			57 2069 2269
`w_animgroup		J
`w_stamina		130
`w_slot 		3
`w_model 		M1919mwp
`w_use 			1 0 0
`w_magazine		0 14 100 3

`w_reload_signal 	10 0.5
`w_reload_signal 	10 0.5
`w_genspch 		60 64 68 0
`w_aim_zoom		1.4  3.6
`w_obstacle		0.85
//--------------------------
`w_b_new 		1 2130
`w_b_heardist 		150 1 1
`w_b_repeat 		12.5
`w_b_magazine 		0 1
`w_b_camshock 		0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 8 0   0.25   3   0.1  0.01  0.1



`w_b_accur_run 		3 10
`w_b_accur_walk 	2 8
`w_b_accur_stand 	2 6 1 5
`w_b_accur_crouch 	1 4 1 5
`w_b_accur_lie 		1 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	3
`w_b_accur_timechng 	12

`w_b_shot 		0 14 0

`w_b_shot_snd		4017	4117	4217
`w_b_snd		0 0 0

`w_b_shot_light 	243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0




//-------------------------------------------------------------------------------------
// Revolver Nagant
//-------------------------------------------------------------------------------------
`w_new 			58 2011 2211
`w_animgroup		B
`w_slot 		2
`w_stamina		10
`w_model 		nagant
`w_ai_props 	        0 50 5
`w_use 			1 0 0
`w_magazine 		0 46 7 4.00
`w_mag_reload 		0 3.12 0
`w_aimswing		1.02 1.84     0.81 1.85    0.52 1.86 4.12
`w_reload_signal 	5 0.3
`w_aim_rotmult		0.76  0.42  0.25
`w_aim_zoom		1.38  1.8
`w_noaim_zoom		1.25
`w_movespd		1.2 1.1
`w_obstacle		0.53
//--------------------------
`w_b_new 		0 2129
`w_b_heardist 		25 1 1
`w_b_repeat 		6.87
`w_b_magazine 		0 1
`w_b_camshock 		0 5  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 	0 6  0   0.25   3   0.1  0.01  0.1


`w_b_ai_use  		0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.97 4.54
`w_b_accur_walk 	2.43 3.97
`w_b_accur_stand 	1.9  3.62   1   5
`w_b_accur_crouch 	1.2  3.2    1   5
`w_b_accur_lie 		1.0  3.0    1   4

`w_b_accur_aimmove 	1.95  2.35
`w_b_accur_aimstand 	0.72  0.92   1   4
`w_b_accur_aimcrouch 	0.48  0.73   1   3
`w_b_accur_aimlie 	0.35  0.62   1   3

`w_b_accur_firechng	4.2
`w_b_accur_timechng 	7.3

`w_b_shot 		0 8 0

`w_b_shot_force2_move 		 1.4 1.6 1.6 1.8   73 	1.5 1.6 1.6 1.5        42      0.27
`w_b_shot_force2_move_aim 	 0.9 0.8 0.8 0.7   75   0.8 0.9 0.8 0.7        30      0.15
`w_b_shot_force2_stand		 0.9 1 0.92 0.97   74   0.98 1 0.97 0.96       40      0.18
`w_b_shot_force2_stand_aim 	 0.5 0.5 0.6 0.5   77   0.5 0.5 0.4 0.5        30      0.1
`w_b_shot_force2_crouch 	 0.7 0.8 0.8 0.7   75   0.8 0.7 0.72 0.7       40      0.11
`w_b_shot_force2_crouch_aim 	 0.4 0.4 0.3 0.4   74   0.4 0.3 0.4 0.4        34      0.1
`w_b_shot_force2_prone_aim 	 0.3 0.2 0.2 0.3   75   0.2 0.2 0.2 0.3        37      0.1

`w_b_shot_snd		4032	4132	4232
`w_b_snd		0 0 0









//-------------------------------------------------------------------------------------
// Single mortar
//-------------------------------------------------------------------------------------
`w_new 			74 1874 0
//--------------------------


//-------------------------------------------------------------------------------------
// Mortar battery
//-------------------------------------------------------------------------------------
`w_new 			75 1875 0
//--------------------------


//-------------------------------------------------------------------------------------
//  Artillery
//-------------------------------------------------------------------------------------
`w_new 			76 1876 0
//--------------------------


//-------------------------------------------------------------------------------------
//   Heavy artillery
//-------------------------------------------------------------------------------------
`w_new 			77 1878 0
//--------------------------

	
	
	
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
// MISSILES


// 5.56 x 45mm-m16, commando, m16/xm
`m_new 1
`m_damage 78 0.98 89
`m_fly 275 0
`m_group 1
`m_piercing 8 16	
`m_moment 9.1 1


// 40mm Grenade-m79, xm
`m_new 	2
`m_damage 100 1 100
`m_fly 	50 1
`m_group     4
`m_piercing   10 16
`m_moment 14.2 7


// 7.62 x 39mm-ak47, sks, vz58(chicom)
`m_new 3
`m_damage 85 1 98
`m_fly 290 0
`m_group 1
`m_piercing    8 15
`m_moment 9.2 1



// 7.62 x 51mm NATO-m40
`m_new 4
`m_damage    190 1 100
`m_fly        300 0
`m_group      3
`m_piercing     5 12
`m_moment 8.5   1



// 9 x 18mm PM-stechkin, makarov
`m_new 5
`m_damage 30 0.998 40
`m_fly 150 0
`m_group 1
`m_piercing 2 8
`m_moment 7.8   0.5



// 7.62 x 25mm TT-ppsh41
`m_new 6
`m_damage 60 0.95 60
`m_fly 200 0
`m_group 1
`m_piercing     2 8
`m_trace	4
`m_moment 7.5   0.5



// .45 ACP-thompson
`m_new 7
`m_damage 70 1 80
`m_fly 200 0
`m_group 1
`m_piercing     2 10
`m_moment 7.92  0.5



// .357 Magnum-s&w27
`m_new 8
`m_damage 55 0.99 60
`m_fly 150 0
`m_group 1
`m_piercing    2 10
`m_moment 7.1   0.5



// .12 Gauge-Rem870, baikal, trombone
`m_new 9
`m_damage    40 0.91 50
`m_fly       100 0
`m_group     2
`m_piercing  4 11
`m_moment 6.7  1.8



// .30-06 M2-win70
`m_new 10
`m_damage 190 1 100
`m_fly 300 0
`m_group 3
`m_piercing    4  8
`m_moment 7.12   0.8



// 7.62 x 54mm R-dragunov, mosin
`m_new 11
`m_damage 190 1 100
`m_fly 300 0
`m_group 3
`m_piercing     5 12
`m_moment 8.2   1.7



// 7.62 x 51mm NATO-m60
`m_new 12
`m_damage 85 1 99
`m_fly 290 0
`m_group 1
`m_trace	1
`m_piercing    6 15
`m_moment 9.7   1.8



// 7.62 x 39mm-dektarev
`m_new 13
`m_damage 85 1 99
`m_fly 290 0
`m_group 1
`m_trace	4
`m_piercing    6 15
`m_moment 9.9   1.8



// 12.7 x 99mm-M2c50
`m_new 14
`m_damage 200 1 99
`m_fly 300 0
`m_dropext 1
`m_group 1
`m_trace	1
`m_piercing   8  16
`m_moment 9.7   2



// .45 ACP-m1911
`m_new 15
`m_damage 40 0.98 50
`m_fly 150 0
`m_group 1
`m_piercing    1 3
`m_moment 5.9   0.5



// M1/M2 carbine
`m_new 16
`m_damage 65 1 70
`m_fly 290 0
`m_group 1
`m_piercing    2  6
`m_moment 7.1   0.9



// 7.92 x 33mm-stg44
`m_new 17
`m_damage 65 1 70
`m_fly 275 0
`m_group 1
`m_piercing    8 15
`m_moment 9.2 1



// 9 x 19mm Parabellum-s&w39, mauser `w_obstacle	0.35
`m_new 18
`m_damage 30 0.998 40
`m_fly 150 0
`m_group 1
`m_piercing   4 8
`m_moment 7.1  0.8



// strela Nuz
`m_new 20
`m_damage 100 1 100
`m_fly 1.5 0
`m_group 5



// strela Nuz - uvodni fake by Erik
`m_new 21
`m_damage 1 1 100
`m_fly 0.01 0
`m_group 5



// strela Nuz - 'postrani strely' by Erk
`m_new 22
`m_damage 50 1 100
`m_fly 1.3 0
`m_group 6



// strela Bayonet
`m_new 23
`m_damage 190 1 100
`m_fly 1.7 0
`m_group 5



// strela Bayonet - 'postrani strely' by Erk
`m_new 24
`m_damage 100 1 100
`m_fly 1.5 0
`m_group 5



// strela Bayonet - uvodni fake by Erik - NEMENIT ID ! natvrdo v kodu...
`m_new 25
`m_damage 0.001 1 100
`m_fly 0.01 0
`m_group 5



// Fake strela pro exploze - NEMENIT ID !
`m_new 26
`m_damage 0 1 100
`m_fly 300 0
`m_group 4




// 7.62 x 54mm R-DP2, vz59
`m_new 27
`m_damage 85 1 99
`m_fly 290 0
`m_group 1
`m_trace	4
`m_piercing   6 12
`m_moment 9.5 1.8



// 7.62 x 54mm R-svt40(s)
`m_new 28
`m_damage 85 1 98
`m_fly 290 0
`m_group 1
`m_piercing   6 10
`m_moment 7.1 0.9



// 7.62 x 51mm NATO-m14(s), l1a1
`m_new 29
`m_damage 85 1 98
`m_fly 290 0
`m_group 1
`m_piercing   5 10
`m_moment 7.5 0.9



// 9 x 19mm Parabellum-sten, sterling, carl
`m_new 30
`m_damage 60 0.998 65
`m_fly 200 0
`m_group 1
`m_piercing   2 6
`m_moment 6.92 0.6


// 40mm Warhead-rpg7
`m_new 31
`m_damage  150 1 110
`m_fly     1.7 0
`m_piercing   10 16
`m_group   5


// 7.65 x 17mm Browning-skorpion
`m_new 32
`m_damage 45 0.95 60
`m_fly 160 0
`m_group 1
`m_piercing    2 8
`m_moment 6.5  0.7



// 66mm Rocket-M72
`m_new 33
`m_damage  150 1 110
`m_fly     1.7 0
`m_piercing   10 16
`m_group   5


// strela Butt hit - 'postrani strely' by Erik
`m_new 34
`m_damage 100 1 100
`m_fly 1.5 0
`m_group 5


// strela Butt hit - uvodni fake by Erik - NEMENIT ID !
`m_new 35
`m_damage 0.001 1 100
`m_fly 0.01 0
`m_group 5


// 9 x 19mm Parabellum-mac10, mat49
`m_new 39
`m_damage 50 0.998 65
`m_fly 175 0
`m_group 1
`m_piercing   2 6
`m_moment 6.92 0.6


// strela granat
`m_new 	40
`m_damage 100 1 100
`m_fly 	50  1
`m_group     4
`m_piercing   10 16
`m_moment 14.2 7

// .30-06 M2-bar
`m_new 45
`m_damage 90 1 99
`m_fly 290 0
`m_group 1
`m_trace	1
`m_piercing    6 15
`m_moment 9.7   1.8

// 7.62 x 38mm R Nagant-nagant
`m_new 46
`m_damage 30 0.998 40
`m_fly 150 0
`m_group 1
`m_piercing 2 8
`m_moment 7.8   0.5

// Throwblade-throwknife
`m_new 47
`m_damage 1 1 100
`m_fly 50 1
`m_group 5

	
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
// ITEMS

	
// grenade
`w_new 59 2086 2284
`w_animgroup	L
`w_stamina      4
`w_slot 4
`w_magazine 0 19 1 10
`w_model gball
`w_hud	-1 2 0 0
`w_use 1 1 0
`w_genspch 0 0 0 1





// medKit
`w_new 60 2095 2295
`w_animgroup	L
`w_slot 5
`w_magazine 0 22 1 10
`w_model medkit
`w_hud	-1 3 0 0
`w_use 1 1 0



// ammobag
`w_new 61 2096 2296
`w_animgroup	L
`w_slot 5
`w_magazine 0 23 1 10
`w_model ammo
`w_hud	-1 6 0 0
`w_use 1 1 0




// radio
`w_new 62 2093 2293
`w_animgroup	G
`w_slot 5
`w_model radio
`w_use 1 1 0
`w_hud -1 13 0 0

`w_aim_rotmult 0.5 0.5 0.5
`w_aim_zoom 2 2



// claymore
`w_new 63 2081 2281
`w_animgroup	L
`w_slot 5
`w_magazine 0 34 1 10
`w_model claymore
`w_use 1 1 0
`w_hud	-1 11 0 0
`w_genspch 0 0 0 1



// smokegrenade
`w_new 64 7199 2288
`w_animgroup	L
`w_stamina      5
`w_slot 4
`w_magazine 0 37 1 10
`w_model smokegrenade
`w_hud	-1 10 0 0
`w_use 1 1 0



// m2c50_item
`w_new 65 2070 2270
`w_animgroup	J
`w_stamina      150
`w_slot 3
`w_model m2c50
`w_use 1 1 0
`w_hud	-1 -1 0 0




// boobytrap
`w_new 66 2080 2280
`w_animgroup	L
`w_slot 5
`w_magazine 0 35 1 10
`w_model boobytrap
`w_use 1 1 0
`w_hud	-1 7 0 0
`w_genspch 0 0 0 1



// c4
`w_new 67 2085 2285
`w_animgroup	L
`w_slot 5
`w_magazine 0 36 1 10
`w_model c4
`w_use 1 1 0
`w_hud -1 12 0 0




// landmine
`w_new 68 2083 2283
`w_slot 5
`w_model landmine
`w_use 1 1 0
`w_hud	-1 11 0 0





// wrench
`w_new 		69 2091  2291
`w_animgroup	L
`w_slot 	1
`w_model 	wrench
`w_ai_props 	0 0 0
`w_use 		1 1 0
`w_hud		-1 -1 0 0
`w_magazine 	0 21 0 0
`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_obstacle	0.35
//--------------------------

`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13
`w_b_magazine 	0 1
`w_b_3pvanimonmove	1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0
`w_b_shot 		0.6 20 0
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25
`w_b_shot 		0.6 22 25

`w_b_shot_snd 		10374 0 0


// VCgrenade
`w_new 70 2084 2284
`w_animgroup	L
`w_stamina      4
`w_slot 4
`w_magazine 0 38 1 10
`w_model vc_grenade
`w_hud	-1 2 0 0
`w_use 1 1 0
`w_genspch 0 0 0 1
`w_hud -1 14 0 0



// M1919_item
`w_new 71 2069 2269
`w_animgroup    J
`w_stamina  130
`w_slot 3
`w_model m1919
`w_use 1 1 0
`w_hud	-1 -1 0 0



// Besa_item
`w_new 72 2067 2267
`w_animgroup	J
`w_stamina  140
`w_slot 3
`w_model zb32
`w_use 1 1 0
`w_hud	-1 -1 0 0



// Wine
`w_new   73 0 0
`w_animgroup	L
`w_slot 	5
`w_magazine 	0 22 1 10
`w_model 	wine
`w_hud		-1 -1 0 0
`w_use 		1 1 0

//Throwing Knives
`w_new 44 2078 2278
`w_animgroup	L
`w_slot 4
`w_ai_props 	0 0 0
`w_use 		0 1 0
`w_magazine 	0 40 0 0
`w_model throwknife
`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_hud		-1 8 1 0
`w_obstacle	0.35

`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13
`w_b_magazine 	0 1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 40 0

`w_b_shot_snd 10241 0 0


// smokegrenade red
`w_new 80 7195 2288
`w_animgroup	L
`w_slot 4
`w_magazine 0 41 1 10
`w_model red_smokegrenade
`w_hud	-1 10 0 0
`w_use 1 1 0

// smokegrenade green
`w_new 81 7196 2288
`w_animgroup	L
`w_slot 4
`w_magazine 0 42 1 10
`w_model green_smokegrenade
`w_hud	-1 10 0 0
`w_use 1 1 0

// smokegrenade purple
`w_new 82 7197 2288
`w_animgroup	L
`w_slot 4
`w_magazine 0 43 1 10
`w_model purple_smokegrenade
`w_hud	-1 10 0 0
`w_use 1 1 0

// smokegrenade yellow
`w_new 83 7198 2288
`w_animgroup	L
`w_slot 4
`w_magazine 0 44 1 10
`w_model yellow_smokegrenade
`w_hud	-1 10 0 0
`w_use 1 1 0