March 19 2024 07:07:25
Navigation
· Home
· Articles
· Downloads
· FAQ
· Discussion Forum
· Web Links
· News Categories
· Contact Me
· Photo Gallery
· Search
· Gameservers
Languages
Users Online
· Guests Online: 4

· Members Online: 0

· Total Members: 1,126
· Newest Member: schweatyballz
Teamspeak 3
Last Seen Users
· Sully03:40:28
· doomed05:07:21
· Silent Bob08:50:57
· Intruder15:26:00
· forrest74721:29:13
· gus 1 day
· Terminator 2 days
· The ACE 3 days
· WEZ 4 days
· GONZO 1 week
· desintegrator 1 week
· VictorMyson 2 weeks
· Jerry 2 weeks
· Don Turtuma 3 weeks
· Peter Shannon 3 weeks

View Thread: Gamespy Emulation is Shutting Down (08.2017)
Vietcong.Info » Vietcong General Discussion » General Discussion
Who is here? 1 Guest
Current Rating: (Total: 2 ratings)  
 Print Thread
Gamespy Emulation is Shutting Down (08.2017)
xhc
Gamespy Emulation is Shutting Down June 20th, 2017 @ 12:47AM ET

https://www.qtrac...m/news.php :
_____________________________________________
Well, I started off this evening shutting Qtracker down.

After playing Ark for a bit, clearer heads have prevailed and I'm just shutting down my Gamespy emulation. Unfortunately the minority is ruining it for the majority and my Gamespy servers have been the target of many attacks within the past few years. This has resulted in downtime, lots of wasted money, countless wasted hours (that could've went towards the new version of Qtracker), and tons of stress.

So, all of Qtrackers Gamespy emulation servers will be shut down on 8/1/2017. This should give mod authors plenty of time to move to other solutions.

_________________________________

anyway, if there will be no other solution to see serverlist, there will be still an ability to join online Vietcong servers via direct connection IP, or via Favorites Bookmarks in game menu or via vietcong1.eu - in this time I dont know how many information in vietcong1.eu will be public as vietcong1eu server is based on qtracker
Edited by xhc on 12-07-2017 18:06
  x 1  x 1
 
http://moddb.com/members/xhc
Brchi
Hey community,

after quite a long time, I'm back on-line and still interested in Vietcong of course.

I want to find a solution to the qtracker issue as soon as possible.

I'm already in talks with a few people and we're discussing some things:

Should we leave server & game unmodified and just host our own gamespy emulation server, as qtracker does?
I don't know yet how to do that and how long it would take me to implement it. Maybe the qtracker admin can help?
We could also pay him to keep the service running another few months.
But the old gamespy network protocol is also being used for attacks, as stated in the qtracker announcement.

Should there be VCStarter & VCGuard updates?
Then both server & game could be modified, allowing to replace the gamespy protocol with a new, more robust one.
Also, no more hosts file editing would be necessary (which can be an issue on newer windows' and can only redirect to an IP, not another domain: whenever "master server" IP changes, players need to edit again).
But it would require everyone to use VCStarter & VCGuard.

Or should there be separate tools just for the serverlist?
Then noone would be forced to use VCStarter & VCGuard.
But it could be difficult to use them together with the separate tools.

What do you think?
Edited by Brchi on 13-07-2017 00:56
  x 1
 
http://www.myCong.net
Paolo
Hello and welcome back to us Slàinte

I think if you find the way to use a new protocol this is the best solution, and will solve forever the problem.
The fact that having to use VCStarter & VCGuard is not a big problem, and nowadays almost all of them use it.Smile
Edited by Paolo on 13-07-2017 01:20
SignatureLearn to obey before you command
 
Homi
That's not very good news NO!

Brchi:
If technical backgrounds were needed, leave me a message, we have several physical and virtual servers.
SignatureAlpha-Team Czech Teamrespawn
www.alpha-team.cz
Vietcong1.cz
www.vietcong1.cz
KozoRoh Servers
www.vietcong-kozo...


Owner Servers:
ALPHA-TEAM.CZ #1
ALPHA-TEAM.CZ #2 Private
KozoRoh.tk {CD4c} -No Nade-
www.vietcong-kozo...
KozoRoh.tk {Midi}
-!*VIETNAM WAR ZONE*!- #1
-!*VIETNAM WAR ZONE*!- #2
Pterodon's Stream Public
[stats]Halong Only
[stats]Osgiliath Only
Vietcong1.cz #1
Vietcong1.cz #2
Vietcong1.cz #3

Hosted Servers:
Elit'acky Server. [CZ-SK]
crockersserver.we...
=GONZO= WARSERVER
vietconglab.wordp...
! Vietcong - Funserver #WEZ
30MiNuTeS SeRvEr
30min.vietcong1.cz
>> PLATOON COOP SERVER <<
Partisans
MELBER Dev SERVER

TeamSpeak Servers:
ts3.alpha-team.cz
  x 1
 
https://www.alpha-team.cz/
420Ninjutsu
i been using vietcong1.eu . so i dont fucking care lol .
  x 1
 
Nosek
June 20th, 2017 https://www.qtracker.com/news.php:
Qtrackers Gamespy emulation servers will be shut down on 8/1/2017.
This should give mod authors plenty of time to move to other solutions.

That doesn't seem like "plenty of time" to me. NO!
I think that more time is needed for sure. Unless we can somehow notify most of the players (info server, fake HradBa download, ...) just in 2 weeks, which is very unlikely.

I agree with integration into VCStarter and even VCGuard. VC is in most cases unplayable without VCStarter on Vista and up.
Edited by Nosek on 14-07-2017 09:15
  x 2
 
www.clan-delta.websnadno.cz
WEZ
Howdy, and welcome back Brchi.

You talk about three options

1) Gamespy Emulation Server - how long will it work? More than 5 Years? What about the availability? What about server raids?

2) An inline modification or "update" - who could use it? Who knows all about. A group of "knowing" players must write a real easy "how to use" or "manual" - and it should be work with VC-Demo too. (we need fresh players!)

3) A different "Servertool" - an AddOn to get "all" - mmm, you planed something like a "community starter"? (my wish, should replace "Starter/Guard" and contain 1.6 Demo)


Option 3 would be my favorite, it would be better for all players - worldwide, also outside the community - easy to use
Signature-S.D.S.- WEZ
****************
Member of vietcong.info
Member of ALPHA-TEAM.cz

Member of Subgamers.com (R.I.P)
Member of 4cheaters.de (R.I.P.)
Member of unitedadmins.com (R.I.P.)
Member of eliteteamwork.proboards.com (R.I.P.)
Member of vietcong1.cz (R.I.P.)
Member of auscong.com (R.I.P.)
Member of friends-for-all.de (R.I.P.)
Member of vietcong.cz (R.I.P.)
Member of TS-Database (R.I.P.)
Member of neoseeker.com (R.I.P.)
Member of answers.microsoft.com (R.I.P.)

http://cache.gametracker.com/profile/sds-wez/
cache.gametracker.com/images/global/header_logo_black.png
www.gs4u.net/de/350x20bg-0d3b12/s/283601.png
  x 1
 
https://www.youtube.com/embed/ZWkSyF7tNgQ
Nosek
WEZ wrote:
(...)and it should be work with VC-Demo too.
(...)and contain 1.6 Demo

Who needs VC demo anyway? The game has been without any official updates for more than 10 years and it's not like anyone at T2 cares about VC. They never did and that's why community had to step in and fix the game by themselves. Well, mostly by Brchi anyway.

VC has been abandonware for a long time now. If anyone want's to play, they can just go ahead and download the game. No need for demo. And here in CZ/SK you can't even buy VC (since 2015/16?). I doubt you can buy it anywhere. Frown
Edited by Nosek on 13-07-2017 14:16
  x 1
 
www.clan-delta.websnadno.cz
VCG john
I agree to WEZ that it should work with Demo.
I like the idea that vcguard/vcstarter "regelt", probably both together with that HUB name...
Signature#VCG_freddy
Mail: vietcongguys@gmail.com
Facebook: fb.com/vcgfreddy
VCG_Page: fb.com/vcg31
Vietcong Guild: https://discord.gg/mXaXG2P
Vietcong Messenger: https://vietcongmessenger.mn.co
  x 1
 
https://vietcongmessenger.mn.co
Brchi
1) Gamespy Emulation Server - how long will it work? More than 5 Years? What about the availability? What about server raids?

The easiest way would be to run the emulation server on one machine (centralized). I still have some free resources on my VPS. There would probably be some restarts now and then though.
Should I stop hosting it one day, someone else could take over. However.. remember I still want to create the Community Hub Pfft

Server raids?
I was thinking about a decentralized solution as well. Everyone could host an interconnected "master server", for a single serverlist. But I'm not sure if that's important now.

2) An inline modification or "update" - who could use it? Who knows all about. A group of "knowing" players must write a real easy "how to use" or "manual" - and it should be work with VC-Demo too. (we need fresh players!)

An updated VCStarter & VCGuard that contains the serverlist functionality.
It would not work with the Demo.

3) A different "Servertool" - an AddOn to get "all" - mmm, you planed something like a "community starter"? (my wish, should replace "Starter/Guard" and contain 1.6 Demo)

Just some simple tools for server & client modification, like VCStarter & VCGuard but only for serverlist functionality. So that the protocol can be upgraded and work together with a new "master server".

However the separate tools would probably not work together with VCStarter & VCGuard.
But the new serverlist functionality could be included in both VCStarter & VCGuard and the separate tools. Then players could choose which ones to use.
  x 1
 
http://www.myCong.net
Homi
If the master server would continue to emulate, I would like to join, at least two independent sources, if this is the easiest way.
SignatureAlpha-Team Czech Teamrespawn
www.alpha-team.cz
Vietcong1.cz
www.vietcong1.cz
KozoRoh Servers
www.vietcong-kozo...


Owner Servers:
ALPHA-TEAM.CZ #1
ALPHA-TEAM.CZ #2 Private
KozoRoh.tk {CD4c} -No Nade-
www.vietcong-kozo...
KozoRoh.tk {Midi}
-!*VIETNAM WAR ZONE*!- #1
-!*VIETNAM WAR ZONE*!- #2
Pterodon's Stream Public
[stats]Halong Only
[stats]Osgiliath Only
Vietcong1.cz #1
Vietcong1.cz #2
Vietcong1.cz #3

Hosted Servers:
Elit'acky Server. [CZ-SK]
crockersserver.we...
=GONZO= WARSERVER
vietconglab.wordp...
! Vietcong - Funserver #WEZ
30MiNuTeS SeRvEr
30min.vietcong1.cz
>> PLATOON COOP SERVER <<
Partisans
MELBER Dev SERVER

TeamSpeak Servers:
ts3.alpha-team.cz
 
https://www.alpha-team.cz/
sonic
+1 for second option - maybe there could be fixed some vietcong bugs. If you think that i could be useful with some reverse engineering, then i am at your service.
SignatureAnyone who run, is a VC. Anyone who stand still, is a well disciplined VC.
-Door Gunner
  x 1
 
https://github.com/sonicpp
Brchi
Homi wrote:
If the master server would continue to emulate, I would like to join, at least two independent sources, if this is the easiest way.


Maybe this is really the easiest & quickest way for now. But only a single source.
For this we need a server with static IP which should be highly available (~99% uptime) for the next few months at least.
(I can't host on my vps because I'll probably switch to dedicated soon, so IP will change)

I will see if it's possible to create our own emulation server within time and tell you about it tomorrow.


sonic wrote:
+1 for second option - maybe there could be fixed some vietcong bugs. If you think that i could be useful with some reverse engineering, then i am at your service.


What bugs specifically?
I still have some things written down for VCStarter, will look at that.
 
http://www.myCong.net
sonic
Brchi wrote:
What bugs specifically?
I still have some things written down for VCStarter, will look at that.


I mean vietcong bugs (like reloading weapons of players/NPCs when new players join the game etc.), not VCStarter bugs.
SignatureAnyone who run, is a VC. Anyone who stand still, is a well disciplined VC.
-Door Gunner
 
https://github.com/sonicpp
Brchi
sonic wrote:
I mean vietcong bugs (like reloading weapons of players/NPCs when new players join the game etc.), not VCStarter bugs.


Yeah, I have written down things to implement in VCStarter / improve in VC Wink
That reloading bug should indeed be fixed..
Edited by Brchi on 14-07-2017 13:49
 
http://www.myCong.net
Homi
Brchi wrote:
Maybe this is really the easiest & quickest way for now. But only a single source.
For this we need a server with static IP which should be highly available (~99% uptime) for the next few months at least.
(I can't host on my vps because I'll probably switch to dedicated soon, so IP will change)

I will see if it's possible to create our own emulation server within time and tell you about it tomorrow.


All servers have static public IP addresses, availability is 99.97% of the last 182 days.
If this is possible, I do not have the problem to provide VPS reserved for this purpose only.
SignatureAlpha-Team Czech Teamrespawn
www.alpha-team.cz
Vietcong1.cz
www.vietcong1.cz
KozoRoh Servers
www.vietcong-kozo...


Owner Servers:
ALPHA-TEAM.CZ #1
ALPHA-TEAM.CZ #2 Private
KozoRoh.tk {CD4c} -No Nade-
www.vietcong-kozo...
KozoRoh.tk {Midi}
-!*VIETNAM WAR ZONE*!- #1
-!*VIETNAM WAR ZONE*!- #2
Pterodon's Stream Public
[stats]Halong Only
[stats]Osgiliath Only
Vietcong1.cz #1
Vietcong1.cz #2
Vietcong1.cz #3

Hosted Servers:
Elit'acky Server. [CZ-SK]
crockersserver.we...
=GONZO= WARSERVER
vietconglab.wordp...
! Vietcong - Funserver #WEZ
30MiNuTeS SeRvEr
30min.vietcong1.cz
>> PLATOON COOP SERVER <<
Partisans
MELBER Dev SERVER

TeamSpeak Servers:
ts3.alpha-team.cz
 
https://www.alpha-team.cz/
Brchi
I'm having troubles creating the gamespy emulation.
There's an encoding function already: http://aluigi.altervista.org/papers/enctype2_decoder.zip
It encodes the IP:port pairs (=serverlist) which should then be interpreted by the game engine. However, it doesn't seem to work. @Plissken is having a look at it too now.

I already sent a mail to Ron from qtracker, but the clock is ticking.

Actually, I would prefer method 2: update VCStarter & VCGuard to support a new serverlist protocol (and forget about that gamespy crap forever..).
And I think VCStarter is really a must, especially on newer windows..
  x 1
 
http://www.myCong.net
Paolo
@Brchi

I agree. VCStarter is indispensable for new SOs, and now the transition to windows 10 is most common.
The performance improved considerably, I talked about it quite well in other tread.
So if it's not too complicated for you to believe that this is the best way, the process is still reversible if something is better. APPLAUSE
SignatureLearn to obey before you command
 
Intruder
The subject is too complicate for me to give a wise opinion and to know what is the best solution...
However, the only thing I'm thinking about is, at least, to have a solution that will not "stuck" the game and the community in case of new changes in the future. I mean, for example, what will happen if the person(s) who "own the knowledge and the tools" will leave the game and its community? Will it be still possible for the others to replace the person(s) now gone without problems and rather easily? I'm just wondering... Wink


Intruder
Signaturewww.vietcong.info/portal/images/ranks/Member_of_the_Month1011.pngwww.vietcong.info/portal/images/ranks/Member_of_the_Month_6.png
  x 1
 
Brchi
A solution to the encoding issue has been found.
I'll try to create an emulation server within the next 1-2 days.


My plan is to host it at Hetzner, I think they have a good network and ddos protection: https://www.hetzn...os-schutz/
A VPS CX20 (8 Euro / month) should be sufficient for this job.

@Intruder
You're right, and I was thinking about that too. I don't want to be the only one responsible.
With any "centralized" system (emulation server now, hopefully hub-masterserver in future) there could be a "chain of servers", hosted by trusted people.
So if the first server goes out of service (permanently), clients could connect to the next server in the chain.
However we will have to think about the exact procedure / mechanism.

What I can offer for now:
Share the emulation server with trusted people. There should just never be more than one server running or it could split up the server list.
  x 2
 
http://www.myCong.net
Jump to Forum:
Similar Threads
Thread Forum Replies Last Post
End of Gamespy General Discussion 161 06-08-2014 22:08
Vietcong 2 MP - NO GAMESPY General Discussion 2 17-04-2014 08:58
Gamespy support certainly will end General Discussion 4 22-08-2013 14:15
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Render time: 0.37 seconds - 97 Queries 4,860,467 unique visits