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View Thread: Gamespy Emulation is Shutting Down (08.2017)
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Gamespy Emulation is Shutting Down (08.2017)
Homi
What is the situation now? Frown
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OndraG
Well, for the record: several years ago I tried writing my own emulation of the GameSpy master server, see http://www.vietco...p;pid=8881.

Source code for this & the crawling mechanism which is used by Vietcong1.eu is open sourced at https://github.co...y-vietcong (for all those years).

Luigi Auriemma's encoding mechanism, from which we all benefit, is open source. If "a solution to the encoding issue" was publicly revealed, it would help me make it work & it would adhere to open source principles a lot more.
  x 1
 
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Brchi
Current situation:

Sorry, I found that I'm really out of practice with programming Pfft
Also I want to write portable code (can run on linux) and have to work myself into Asio, a modern network library.

However, basic functionality is there (servers can register, clients can request) and Hetzner VPS (windows) is configured and ready.

I'd like to wait with testing until the code is feature complete (some easy things like request limits, save & restore serverlist on program/server restart etc.) and polished a bit.

I guess (hope) that tomorrow around noon I can publish the IP for the new master so everyone can test it, just no guarantees yet regarding stability/uptime.

@OndraG
Until now we had qtracker.
I just enjoy creating this, hosting it and helping Vietcong. Excuse my competitive thinking.
To be honest I prefer my solutions over others (even if they are great). (edit: What I mean is that it's a bit hard for me to work with foreign code, and I'm allergic to java, c#, python etc. Grin)
That's just me I guess.

You're right, open source is great. It helped me fixing Luigis encoder to be protocol-conform.

If you want I can publish the source code. No magic (well, maybe a little with Asio Grin).
Maybe someone will find a flaw or improve it.
Edited by Brchi on 18-07-2017 23:55
 
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OndraG
@Brchi Thanks, that'd be much appreciated, I'm really interested in what was wrong in that implementation. (Well, I'm not saying I understand the core of those computations... that Luigi has some real insight into encryption math.)

Also, in the end it seems I'll be glad if someone else would be hosting this master server emulator, since I'm getting a strange error with Vietcong1.eu lately. At least I noticed it only lately, few days ago to be specific. When using the crawling program locally (when developing), I'm getting more than 30 servers. But the same code running on Vietcong1.eu gets less than 30 servers, sometimes even less than 10, it varies, quite rapidly. Since Vietcong1.eu has been running for several years (on the same IP), maybe some providers/servers are blocking it, since those (1 minute regular) UDP requests may seem like some bad scanning.
Edited by OndraG on 18-07-2017 21:27
 
https://vietcong1.eu
sonic
Brchi wrote:

If you want I can publish the source code. No magic (well, maybe a little with Asio Grin).
Maybe someone will find a flaw or improve it.


What do you mean exactly? Something with master server only or VCStarter/VCGuard?
 
https://github.com/sonicpp
Brchi
@OndraG
The solution can actually easily be found on web (hint: function name). I didn't expect that.
I think for something internationally accessible it's important to have a good network. Had really good experience with Hetzner so far and price-performance is unbeaten for sure.

@sonic
I was talking about the master server only.
 
http://www.myCong.net
Paolo
A silly question apologize to me.
If the solution is to emulate the master server (such as Qtracker), can I assume I have two or more servers with the same function? . Just enter the IP address into the "host" file of your choice.
It seems a complicated thing, but it would guarantee continuity of service ... right?
SignatureLearn to obey before you command
 
Brchi
New master server is ready for testing:

IP: 94.130.27.156
  x 1  x 1
 
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Paolo
My server should be online on your master now, and even on QTracker.

I tried to put both IPs in the HOSTS file, wait for confirmation.

I can not get into your server though
SignatureLearn to obey before you command
 
Brchi
Paolo, I didn't understand your previous question.
Qtracker is going down, my server is the replacement.

So replace 65.112.87.186 master.gamespy.com
with 94.130.27.156 master.gamespy.com
in hosts file.

Ah, I didn't open the game port for my Testserver. Should work now.
  x 2
 
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Paolo
I did as you said, then I tried to put both in the hosts file to see if it works with two masters at a time, it looks like

Your test server expels me after 1 minute
Edited by Paolo on 19-07-2017 17:31
SignatureLearn to obey before you command
 
Brchi
Ok but your second hosts entry will just overwrite the first one. And the game server sends only to one master anyway.

Yeah it has "silent kick high ping" enabled Pfft
  x 1
 
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Paolo
Strange

Now I have two IPs enabled in the hosts and I see all servers including yours. Cool

i67.tinypic.com/289k65x.jpg

i68.tinypic.com/mcrrk7.jpg


However, the important thing is that your master server works fine.

Thank you so much for your work

APPLAUSE SlĂ inte
Edited by Paolo on 19-07-2017 18:58
SignatureLearn to obey before you command
  x 1
 
Paolo
Notice that @Plissken's Vietcong.tk servers migrate to the new Master Server.

i67.tinypic.com/10shzf7.png


Also, the solution I tried in the previous post does not work anymore.

It was probably a fortuitous case.

So follow what said by @Brchi with whom I apologize and thank you again.

Brchi wrote:
Paolo, I didn't understand your previous question.
Qtracker is going down, my server is the replacement.

So replace 65.112.87.186 master.gamespy.com
with 94.130.27.156 master.gamespy.com
in hosts file.

Ah, I didn't open the game port for my Testserver. Should work now.


Also I think it would be nice to see someone else at least thank @Brchi for what he is doing for this game and for us all.APPLAUSE
Edited by Paolo on 20-07-2017 15:12
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  x 1
 
sonic
Indeed, i am happy that you are back, Brchi! Good job APPLAUSE
  x 1  x 1
 
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Homi
Will emulation files be published?
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Brchi
Homi wrote:
Will emulation files be published?


Source code will be published as soon as the program is considered final (probably shortly after qtracker shuts down).
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VCG john
In the long run, I would prefer to let gamespy finally die and not continue artificially to preserve it's life. We should finally get rid of it!
So i trust 100% on Brchi and MyCong !!
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Homi
Is support only for Vietcong or other games?
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VCG john
Homi finally switched with his servers to the new host. Good Job mate!
VCG john attached the following image:

[1011.83 kB]

Edited by VCG john on 21-07-2017 02:39
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