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View Thread: G_NVABase_II & G_NVABase_2
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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G_NVABase_II & G_NVABase_2
GONZO
Hello,

I finished another map. I wanted the path to NVABase to be not so easy.
I made the map for a long time because it caused some problems on the server.
Now it's probably fine.
I wish you a lot of fun.

G_NVABase_II Download: https://drive.goo...drive_link

vietconglab.wordpress.com/wp-content/uploads/2025/10/g_nvabase_ii_c.jpg vietconglab.wordpress.com/wp-content/uploads/2025/10/g_nvabase_ii_d.jpg
vietconglab.wordpress.com/wp-content/uploads/2025/10/g_nvabase_ii_b.jpg vietconglab.wordpress.com/wp-content/uploads/2025/10/g_nvabase_ii_a.jpg
Edited by GONZO on 20-11-2025 18:33
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GONZO
Hello,
Here is (join-bug free) map G_NVABase_2
I used different map name, there was so many changes...

Download:
https://drive.goo...sp=sharing

I managed to fix a bug that made it impossible to connect to a mission that was being played. When someone was already playing, the next player was unable to connect and their game crashed.
I did a lot of fixes there. It wasn't easy to find the bug, but I had a feeling it would be waypoints. I fixed them earlier. The test was error-free for all about 2100 WPs.
But I used about 50 BarAnims in the map, mostly for VC climbing out of trenches. There were a lot of hacks in the HackLog.txt file. That's why I subsequently modified the terrain to reduce the number of BarAnims. It didn't help.
I tried dividing the terrain into more parts, adjusting the sounds, checking the sound switches, reducing the number of highpoly objects, and remaking objects from the game (bch_skladistenakulech, ivz_zebrik_01_ne_splh, and others).
I checked randomly linked objects. Finally, I noticed that on one ladder I had rotated DUMMYs (entry/exit points) - I fixed it. I also exported all the ladders from the terrain separately and added them in the editor.
We also worked with TERMINATOR on a COOP script. All efforts were in vain.
I had noticed earlier that during the WP test it showed me a larger number of WPs than I had physically placed on the map. The difference was around 100.
I assumed that the engine probably also counted paths through BarAnim or Ladder between WPs. But the difference did not match.
So I thought of saving all WPs separately (save selected). Then I deleted them and saved the map. After reloading the map, I loaded the saved WPs. After the WP test, the number was correct.
And the map finally works as it should.
=G=
SignatureVisit my website:
https://vietcongl...press.com/


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Brody
Hey there Gonzo,

i ve added both to Vietcong Customs Center and to your Provile, so you are able to edit at any Time.

best Regards,
Brody
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