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View Thread: Editor collision (bug)
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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Editor collision (bug)
apfelbaum
Hey guys,

I found a little bug !? in the Vietcong 1 Editor. When i imported my custom object with 2 custom collsions ( ^K = playershape, ^SF = bulletshape ) all works correct, but when I shoot the object from one side in a 90° degrees angle, the bulletcollision seems to work, but when i shoot from another angle or the backside the collision detection doesn't work.
Now when I rotate the object for eg. 180 degrees, the other side works and the backside not.

Am I the only one that has this problem...?
..and can I ignore it?

http://www.youtub...e=youtu.be

sorry for the lags Sad
Edited by apfelbaum on 06-03-2012 23:26
 
KostiCZ
I don't know if it is bug or not. If you know object !kolizepomocna.bes, there is also colission only from one side. It is because of possibility of player can enter from one side (enter the map) but no exit. Solution is simply - use this colission twice, one is rotated by 180 degrees.
Signature________________________________________________

2LT William Theolinus "KostiCZ" Boner Jr.
LRRP Squad Baker, Delta Team
cache.www.gametracker.com/player/KostiCZ/63.143.47.189:2302/b_560x95.png
 
Teamrespawn.cz
Ando
object properties in max is:
Phy_misshp=0
?

And ^SF object is existing in editor?
( example vc2 max plugin is not exporting some collision objects correctly.)
 
apfelbaum
kosti, didnt you see the video? its is not the object. the collision only seems to work in one direction in world. ando, the collisions both exist and work, but the bulletcollision only works from one world direction, not only on direction of the object.
 
Intruder
Those collisions are seldom used obviously...and by seeing their names, maybe they have "special properties" we have to use in certain circumstances and with specific settings?!?
Do you really need them for your object?


Intruder
 
apfelbaum
Yes, i need them....
 
apfelbaum
here is an example. maybe it works in your editor!?
apfelbaum attached the following file:
ch_woddfence01.rar [21.03 kB, 459 Downloads]
 
Ando
Missile collision is working without problems. It must be some bug with your editor or map.
 
apfelbaum
not the map. i tested it on every map and created new maps. maybe because i run my editor on w7 64-bit in xp-mode? i have more bugs. you can see them in the video too...either when i shoot the fps drops from eg 2000 to 1.
 
Intruder
apfelbaum wrote:

here is an example. maybe it works in your editor!?

Yes, it seems to work correctly on my side (Windows XP)...


Intruder
 
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