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View Thread: apfelbaums maps discussion
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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apfelbaums maps discussion
TRAVX
Intruder wrote:
"TheForest_Winter"

TRAVX wrote:
BETA testing CooP version now 54 VC VET style...

54 vc "VET style" for a small map, isn't too much?


TRAVX wrote:
...Only thing that needs addressing is the underground I overdid the waypoints so all the VC just gather at and towards the ladder Very Angry...

In the tests I made in the past, I remember there was an option we must NOT use for the bots (sorry but I don't remember which one) or whatever their position, once they will appear on the map, they will start to run towards the leader of the group to form a "bunch of vc"... Maybe it's the case with your bots?



Intruder

yes i recall some settings with BATTLEMODE, hideout waypoints and grouping. i rely on waypoints to control AI and have fixed this issue by un-linking waypoints in basement including changing "no shortcut" points to "normal"

I was surprised how big the map actually is and 54 AI seem to work well. The Shipment map is too small for CooP.
Edited by TRAVX on 21-09-2016 19:28
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