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View Thread: Vietcong bug in Wine
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
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Vietcong bug in Wine
Kangeruh
Hy,

I make Winetricks with GUI,going very good.
Is all install Wine 32 and 64 no Problem.

I have no VC install in Debian,going good.

Must more Test,i have not many Time for this.....

I will continue to report....booze



Cu
Kan*geruh
SignatureHuepf Huepf s14.directupload.net/images/140318/temp/cr9g6zvb.jpg
fs5.directupload.net/images/171125/temp/drg6qo6x.jpg

Sorry,for my Bad Inglisch VC

Say Nix is ​​sometimes more, but it brudelt in a then high, so also nothing.
  x 1
 
sonic
Wine has developed quite a lot since my last test, and some Wine news affects Vietcong too, so I am back with new performance tests:

Tested SW:
Linux 4.9.7
Mesa 17.0.3 (for Intel and AMD cards).
Vietcong 1.60 (max quality)
VCStarter 1.7 BETA

Tested HW:
Resolution: 1366*768
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265

Changes since Wine 1.9.17:
-fixed huge FPS drops in night missions (Wine 2.1, patch 7757ecfc702c243028e5bfd1a95955ed08f16164)
-introduced new bug causing flickering VC and US soldiers (Wine 2.1, patch 5d53761a5fbfc12fc5f9974c029dace00eab33d, reported bug ID 42588)

I do not have tearing problems on AMD cards anymore - it was caused by driver.

Wine 2.3
========
Performance tests (Intel)
---------------------------------
Prologue: 70-90 FPS
Midnight Surprise: 50-70 FPS
The Underground City: 100-120 FPS
Too Many Targets: 50-90 FPS
Halong port: 60-120 FPS

Performance tests (AMD)
---------------------------------
Prologue: 70-80 FPS
Midnight Surprise: 50-60 FPS
The Underground City: 80-120 FPS
Too Many Targets: 50-70 FPS
Halong port: 50-120 FPS

Wine staging 2.3. + CSMT
-this is NOT official release of Wine, it can improve performance but it also could be more unstable
=================
Performance tests (Intel)
---------------------------------
Prologue: 110-130 FPS
Midnight Surprise: 70-90 FPS
The Underground City: 110-140 FPS
Too Many Targets: 80-120 FPS
Halong port: 90-130 FPS

Performance tests (AMD)
---------------------------------
Prologue: 90-130 FPS
Midnight Surprise: 50-90 FPS
The Underground City: 80-180 FPS
Too Many Targets: 50-80 FPS
Halong port: 50-180 FPS

Wine staging 2.3 + Gallium Nine
-this is NOT official release of Wine, it can improve performance but it also could be more unstable
-Gallium Nine is native D3D9 implementation for some Linux open source graphic drivers (not available for Intel)
===========================
Performance tests (AMD)
---------------------------------
Prologue: 90-130 FPS
Midnight Surprise: 80-120 FPS
The Underground City: 100-160 FPS
Too Many Targets: 60-90 FPS
Halong port: 80-160 FPS
Summary:
-crashes very often in missions Too Many Targets and Midnight Surprise (my tip is that flares caused this)
SignatureIf they move, they are VC. If they stay, they are a well trained VC.
-Door Gunner
  x 1  x 1
 
sonic
Brchi, if you read this thread, please let me know. It looks like your PM inbox is full and i dont know how to contact you Frown

Edit: msg has been sent Smile
Edited by sonic on 25-07-2017 22:40
  x 1
 
420Ninjutsu
i got linux mint and tryed to play VC with wine , but the FPS was around 30 . why !?
 
sonic
If graphics card drivers were the same in matter of effecienty (Linux and Windows), then it is expected that game in Wine will be slower than Windows, simply because of that Wine has to translate some Windows calling and translate D3D to OpenGL during the runtime. In reality, Wine version can be faster in some situations because of badly supported graphics API on Windows - good example is D3D8 support in newer Windows. As Vietcong players know, there was significat performance increase when VCStarter switched from D3D8 to D3D9 - maybe because of fact that D3D9 are much better supported in newer Windows than D3D8 (which is really old).

Anyway, i dont know what are your FPS on Windows with the same hardware, but lower FPS could happend because of overhead while translating D3D -> OpenGL (as I told), worse drivers on Linux than on Windows or becuase of old Wine version (there was some performance optimalization). But it is great that you were able to run it on Linux!
  x 1
 
420Ninjutsu
sonic wrote:
If graphics card drivers were the same in matter of effecienty (Linux and Windows), then it is expected that game in Wine will be slower than Windows, simply because of that Wine has to translate some Windows calling and translate D3D to OpenGL during the runtime. In reality, Wine version can be faster in some situations because of badly supported graphics API on Windows - good example is D3D8 support in newer Windows. As Vietcong players know, there was significat performance increase when VCStarter switched from D3D8 to D3D9 - maybe because of fact that D3D9 are much better supported in newer Windows than D3D8 (which is really old).

Anyway, i dont know what are your FPS on Windows with the same hardware, but lower FPS could happend because of overhead while translating D3D -> OpenGL (as I told), worse drivers on Linux than on Windows or becuase of old Wine version (there was some performance optimalization). But it is great that you were able to run it on Linux!


LOL . you are too smart for me , just say it easy for me ....

Its slow , because its an emulator , right !?
 
sonic
420Ninjutsu wrote:

Its slow , because its an emulator , right !?


Well, WINE is recursive acronym for Wine Is Not an Emulator, so technically it is not an emulator, but it is something similar...so yes, you are right.
 
Kangeruh
Huhu,

Im testing Vietcong *Not Addon Fist Alpha* with VCstarter 1.7.dll with Linuxdistribution Antergos on Arch Basis.

Singleplayer great and Multiplayer going good.
Im testing Next Time FPS.

I think i have in Addon many Problems > Crash Start.....im testing...

Im Testing the 4,7 GB Folder....Vietcong Not Startet !!!



Cu
Kan*geruh
Edited by Kangeruh on 15-08-2017 10:46
SignatureHuepf Huepf s14.directupload.net/images/140318/temp/cr9g6zvb.jpg
fs5.directupload.net/images/171125/temp/drg6qo6x.jpg

Sorry,for my Bad Inglisch VC

Say Nix is ​​sometimes more, but it brudelt in a then high, so also nothing.
 
sonic
Kangeruh: hey, i use Antergos too Smile

What is problem with addons?

Btw, Vietcong game can not handle more than 500 maps in a maps folder (i dont know exact number, maybe it may be different for some users). Not folder size, but number of files (maps) in folder is a problem in my opinion
 
sonic
Small update, after having small talk with Brchi and Wine developer we have made little progress: the game do not crash (bug 9337 )...but it show graphical defects now Grin

But it should be possible to fix it.
If you are interested in more info: https://www.winehq.org/pipermail/wine-devel/2017-August/118619.html
sonic attached the following image:

[234.66 kB]

 
Kangeruh
Huhu,

Testing:

More as 4,7Gb or 500 Maps in Windoof or Linux > Vietcong startet NOT !!!!

Vietcong Adddon Fist Alpha is starting and Multiplayer Ok !!!!

Spoiler:
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixmeGrin3d:state_zenable W buffer is not well handled
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4070407, 0000: semi-stub!
err:hid_reportPfftrocess_hid_report Device reports coming in too fast, last report not read yet!
err:hid_reportPfftrocess_hid_report Device reports coming in too fast, last report not read yet!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:msvcrt:__clean_type_info_names_internal (0x37054c) stub



Cu
Kan*geruh
Edited by Kangeruh on 16-08-2017 08:26
SignatureHuepf Huepf s14.directupload.net/images/140318/temp/cr9g6zvb.jpg
fs5.directupload.net/images/171125/temp/drg6qo6x.jpg

Sorry,for my Bad Inglisch VC

Say Nix is ​​sometimes more, but it brudelt in a then high, so also nothing.
 
sonic
Huhu,

i think that the 500 maps issue is not Windows/Wine problem, but the Vietcong bug - we can do nothing about it, just back up some some maps and move them temporary out of the maps folder (maybe it could be possible to fix it somehow in VCStarter? I dont know).

About these errors:
Download source  Code
err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub




I never saw them before. If is it working, just ignore them :) (you can ignore fixme messages for sure, but I do not know what caused these err messages).
 
Nosek
I was told that the game preloads *.cbf map files or some of their content. The limit serves as protection from using too much RAM. That would make perfect sense 13 years ago but now? I dont think so.
 
www.clan-delta.websnadno.cz
420Ninjutsu
sonic wrote:
Huhu,

i think that the 500 maps issue is not Windows/Wine problem, but the Vietcong bug - we can do nothing about it, just back up some some maps and move them temporary out of the maps folder (maybe it could be possible to fix it somehow in VCStarter? I dont know).

About these errors:
Download source  Code
err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last report not read yet!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub




I never saw them before. If is it working, just ignore them :) (you can ignore fixme messages for sure, but I do not know what caused these err messages).


are you a programmer or something , Sonic !?
 
sonic
Nosek: yes, it sounds reasonable, but the problem is that Vietcong just crash without warning and you do not know what is happening - no err message, info, nothing.
420Ninjutsu: mm yes, I am trying (btw your inbox is full, I am unable to send you a message)
 
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