case SC_NET_MES_CLIENT_TICK: if (SC_P_IsReady(SC_PC_Get())){ switch(SC_P_GetCurWeap(SC_PC_Get())) { case 0: //Unlimited weapons case 29: //Knife case 30: //VC Knife case 33: //Machete case 58: //Map case 61: //Ammobag case 62: //Medikit break; default: SC_P_ChangeWeapon(SC_PC_Get(),1,33); SC_P_SetSelWeapon(SC_PC_Get(),1); SC_P_ChangeWeapon(SC_PC_Get(),2,61); SC_P_ChangeWeapon(SC_PC_Get(),3,62); SC_P_ChangeWeapon(SC_PC_Get(),4,58); SC_P_ChangeWeapon(SC_PC_Get(),5,0); SC_P_ChangeWeapon(SC_PC_Get(),6,0); SC_P_ChangeWeapon(SC_PC_Get(),7,0); SC_P_ChangeWeapon(SC_PC_Get(),8,0); SC_P_ChangeWeapon(SC_PC_Get(),9,0); SC_P_ChangeWeapon(SC_PC_Get(),10,0); } } break;// SC_NET_MES_CLIENT_TICK