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View Thread: Water and parameters
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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Water and parameters
DSOP-Apache
Hi

Iam looking for water tutors for 3dmax so i can use them in Vietcong .

It should be blurry under water and stuff like that but i would be very happy with a good tutor about water in Vietcong .

Greets
Apache
Signaturei1240.photobucket.com/albums/gg487/ApacheDSOP/apache.gif
 
apfelbaum
can you translate from german to english?

greetings
apfelbaum attached the following file:
wasser.rar [639.27 kB, 472 Downloads]
 
Intruder
Hi DSOP-Apache,

DSOP-Apache wrote:

Iam looking for water tutors for 3dmax so i can use them in Vietcong .

- Once you created your water surface "plane", you have to assign 1 of the 4 "H, HA, HB, HC" collisions. All 4 are good; it's just to allow us to use more than 1 type of water in our map...
In the PteroMaterial Properties, tick the 2-Sided box too; and select the #0 for the "Type of transparent".

- You will probably have to set your moving texture in "max" if needed too:
This is what is written in the the Editor's help file:
TexMove= tex_id, delta_u, delta_v

Select your water surface > right click on it to select > properties > select the user defined panel and add > TexMove= 0, 0, 0.05 (for example).

- The "water consistancy" will be created in the level.ini file
Here is an example of the code (from Stream):
//[mat.name][ r g b][fog start][fog end][backgrnd fog start][backgrnd fog end][max water depth]
WATER_fog= H_, 30,33,36, -10, 10, 10, 10, 3

...and add a (under) water sound too:
WATER_sound= H_, 2205 (for a "still" water, or 2236 for a "running" water).
Note:
Don't forget to add the _ symbol (in your level.ini file) after your type of "H" collision (H_, HA_, HB_, HC_)


Notes:
- The water collision is only used for the bullets' detection and sound, when we shoot on the water. The player is NOT affected by that collision!
- The "splashes" sound (and "slowing down" ), when we walk in the water, must be assigned on the ground surface of the water...


I hope it has helped... Wink


Intruder
Edited by Intruder on 12-02-2012 09:28
  x 2
 
DSOP-Apache
Hi,

@apfelbaum i can read german and understand it very well thanks for the help Smile

@Intruder Hi mate how are you doing Smile thanks for the reply my vc stuff is a bit rusty because i did not work with this stuff for years and i lost my old data but this will get met going Smile
Hope to see you soon again ..
Greets
Apache
Edited by DSOP-Apache on 12-02-2012 12:12
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