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View Thread: multi core emulator ?
Vietcong.Info » Vietcong General Discussion » General Discussion
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multi core emulator ?
0tq0tq
Can you guys make emulator which can run vietcong.exe process in all processors, please ?
Because its very bad now.. I have pretty good computer with which i can play bf3 on medium graphic pretty smooth.
But i have in the most of official maps low fps in this OLD game.. Sad

So i hope you guys can solve this.
Cya.
 
GoGs
i have good pc and i have around 500-900 FramesPS
VC is not using graphic much it using CPU but only 1 CPU
Making emulator huh...
Good idea but it will stay only as a dream...
SignatureGoGs
  x 1
 
Silent Bob
0tq0tq wrote:
Can you guys make emulator which can run vietcong.exe process in all processors, please ?
Because its very bad now.. I have pretty good computer with which i can play bf3 on medium graphic pretty smooth.
But i have in the most of official maps low fps in this OLD game.. Sad

So i hope you guys can solve this.
Cya.


Can you tell us more about your cpu and video card?
 
www.vietcong.info
GoGs
Sure:
this is average PC today.
i5 2500 (3.30 ~ 3.60)
6GB gaming 1600 DDR3
Nvidia GTX 550ti
Resolution: 1280x1024
Tested NVA:
max FPS: 900
min FPS: 150
average: 250

Gpu usage very low.
CPU usage one core.
SignatureGoGs
 
Silent Bob
I meant 0tq0tq for the cpu and video details Wink

BTW: nice PC GoGs, a bit above average Smile
 
www.vietcong.info
GoGs
Silent Bob wrote:
I meant 0tq0tq for the cpu and video details Wink

OPS...
SignatureGoGs
 
voodoo
You probably will find reading this discussion useful:
http://www.tomsha...-threading
 
Brchi
Vietcong does all its main logic in one thread, and a thread can only use one core.
So this way the FPS cannot be increased, it can use maximum 1 core for the logic. Also the engine does pretty bad with rendering many faces :(
 
http://www.myCong.net
apfelbaum
Also the engine does pretty bad with rendering many faces


1-2 million faces at once are no problem!

i will write a tutorial later next month...
 
Brchi
What, really? Because.. I remember just putting a few rice plants on a map dropped the fps a lot for example.
Or do you mean the portals&sectors functionality?
 
http://www.myCong.net
apfelbaum
no, if the engine renders that much polygones the same time.
 
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