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View Thread: DDS TRICK
Vietcong.Info » Vietcong General Discussion » Maps & Mapping
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DDS TRICK
GONZO
I found a trick with dds (direct draw surface) textures. It could be usefull for mapmakers.

DDS contains picture and mipmaps. DirectX switches mipmaps by distance. I used dds format DXT5 (interpolated alpha) and changed some alpha mipmaps.

In 3ds Max I used for pteromaterial type of transparency #2 (translucent).
Glass with increasing distance loses its transparency.
And from afar is opaque.

I added here two objects to try.
GONZO attached the following file:
objects.rar [346.21 kB, 570 Downloads]

GONZO attached the following images:

[8.98 kB]


[6.9 kB]


[45.3 kB]


[5.85 kB]

Edited by GONZO on 23-02-2015 10:52
  x 1
 
https://vietconglab.wordpress.com/
420Ninjutsu
wow , what a beautiful texturee APPLAUSEAPPLAUSEAPPLAUSEAPPLAUSEAPPLAUSEAPPLAUSE
 
GONZO
Here is used one of these objects
in first image you can see all
in second (far from object) no
GONZO attached the following images:

[52.31 kB]


[31.48 kB]

Edited by GONZO on 23-02-2015 17:08
 
https://vietconglab.wordpress.com/
420Ninjutsu
lets play on =GONZO= WARSERVER !!!
 
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