July 19 2019 08:42:31
Navigation
· Home
· Articles
· Downloads
· FAQ
· Discussion Forum
· Web Links
· News Categories
· Contact Me
· Photo Gallery
· Search
· Gameservers
Languages
Users Online
· Guests Online: 2

· Members Online: 0

· Total Members: 1,058
· Newest Member: Soul of Minh
Teamspeak 3
Last Seen Users
· ceghe07:05:48
· sonic10:17:46
· Hoods16:01:32
· Intruder 1 day
· martyr 1 day
· techno 1 day
· WEZ 2 days
· The ACE 3 days
· STCU_Dodgy 5 days
· apfelbaum 6 days
· Silent Bob 1 week
· dRgiGGLeZ 1 week
· evgen 1 week
· Virus 1 week
· SIR 1 week

View Thread: Replay parsing
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
Who is here? 1 Guest
Current Rating: (Total: 0 ratings)  
 Print Thread
Replay parsing
LG
Hi few months ago i was succesfull with ban2.dat parsing. It was pretty easy now i would like to parse replays from vietcong. I would like to take info about players, score, map. But I cant find anything usefull. Does anybody have idea if these files are coded and how.

From what i did already i estimate that replay cosist 2 parts. Something like init and command part (what is right now happing). First I wanted to parse players names. So i created server with spectator delay 180. I joined as player and as spectator. I wrote rpstart something, rpend and I hope i get 0 seconds lenght replay with only init part. I tried to change player name and compare files but i didnt get anything useful
Signaturewww.vietcong1.cz
 
www.vietcong1.cz
Brchi
It probably uses the same movement data that is sent over network. But I don't know about it.
 
http://www.myCong.net
Jump to Forum:
Similar Threads
Thread Forum Replies Last Post
Replay fun General Discussion 2 05-02-2019 01:42
Vietcong Replay Files Vietcong Tech Talk 2 30-04-2011 14:59
Login
Username

Password



Forgotten your password?
Request a new one here.
Render time: 0.07 seconds - 47 Queries 2,475,313 unique visits