April 20 2021 21:47:14
· Home
· Articles
· Downloads
· Discussion Forum
· Web Links
· News Categories
· Contact Me
· Photo Gallery
· Search
· Gameservers
Users Online
· Guests Online: 5

· Members Online: 0

· Total Members: 1,056
· Newest Member: Soul of Minh
Teamspeak 3
Last Seen Users
· WEZ12:56:55
· sonic21:53:28
· Homi 1 day
· The ACE 1 day
· Don Turtuma 2 days
· Intruder 3 days
· JerK 1 week
· VictorMyson 1 week
· Silent Bob 2 weeks
· MUERTE 2 weeks
· fayi 3 weeks
· GeniusCz 3 weeks
· Virus 3 weeks
· OndraG 3 weeks
· Confused Master 4 weeks

View Thread: Replay parsing
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
Who is here? 1 Guest
Current Rating: (Total: 0 ratings)  
 Print Thread
Replay parsing
Hi few months ago i was succesfull with ban2.dat parsing. It was pretty easy now i would like to parse replays from vietcong. I would like to take info about players, score, map. But I cant find anything usefull. Does anybody have idea if these files are coded and how.

From what i did already i estimate that replay cosist 2 parts. Something like init and command part (what is right now happing). First I wanted to parse players names. So i created server with spectator delay 180. I joined as player and as spectator. I wrote rpstart something, rpend and I hope i get 0 seconds lenght replay with only init part. I tried to change player name and compare files but i didnt get anything useful
It probably uses the same movement data that is sent over network. But I don't know about it.
Jump to Forum:
Similar Threads
Thread Forum Replies Last Post
Replay fun General Discussion 2 05-02-2019 01:42
Vietcong Replay Files Vietcong Tech Talk 2 30-04-2011 14:59


Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Render time: 0.06 seconds - 47 Queries 3,311,782 unique visits