April 26 2019 12:38:38
Navigation
· Home
· Articles
· Downloads
· FAQ
· Discussion Forum
· Web Links
· News Categories
· Contact Me
· Photo Gallery
· Search
· Gameservers
Languages
Users Online
· Guests Online: 1

· Members Online: 0

· Total Members: 1,057
· Newest Member: Hydrocious
Teamspeak 3
Last Seen Users
· WEZ03:24:05
· Nosek03:31:57
· sonic04:38:42
· evgen11:46:26
· Intruder19:05:14
· Hoods21:02:11
· braddock21:16:36
· martyr22:35:18
· Homi23:26:18
· Silent Bob 1 day
· Defwen 1 day
· Melber 1 day
· VCG john 2 days
· DILER 2 days
· apfelbaum 3 days

View Thread: Replay parsing
Vietcong.Info » Vietcong General Discussion » Vietcong Tech Talk
Who is here? 1 Guest
Current Rating: (Total: 0 ratings)  
 Print Thread
Replay parsing
LG
Hi few months ago i was succesfull with ban2.dat parsing. It was pretty easy now i would like to parse replays from vietcong. I would like to take info about players, score, map. But I cant find anything usefull. Does anybody have idea if these files are coded and how.

From what i did already i estimate that replay cosist 2 parts. Something like init and command part (what is right now happing). First I wanted to parse players names. So i created server with spectator delay 180. I joined as player and as spectator. I wrote rpstart something, rpend and I hope i get 0 seconds lenght replay with only init part. I tried to change player name and compare files but i didnt get anything useful
Signaturewww.vietcong1.cz
 
www.vietcong1.cz
Brchi
It probably uses the same movement data that is sent over network. But I don't know about it.
 
http://www.myCong.net
Jump to Forum:
Similar Threads
Thread Forum Replies Last Post
Replay fun General Discussion 2 05-02-2019 01:42
Vietcong Replay Files Vietcong Tech Talk 2 30-04-2011 14:59
Login
Username

Password



Forgotten your password?
Request a new one here.
Render time: 0.08 seconds - 47 Queries 2,385,233 unique visits